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Halo Reach

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Description:

In Halo: Reach, the blockbuster prequel to the Halo trilogy, experience the events that transpired on the planet Reach.

Features:

Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear


An intense campaign. Live the events that set the stage for the Halo trilogy as the UNSC and Covenant clash at the height of their military power


Stunning technical advancements. Halo: Reach takes a massive leap forward through all-new engine technology designed to take full advantage of next-generation graphics, audio, special effects, AI and animation


The definitive multiplayer experience. Halo: Reach builds on the success of its predecessors, setting a new standard for competitive gameplay, customization, variety and community integration


Unparalleled feature suite. Halo: Reach expands on the industry-leading suite of features found in Halo 3, including four-player cooperative


Product Details:
Product Length: 7.4 inches
Product Width: 5.4 inches
Product Height: 0.5 inches
Product Weight: 0.2 pounds
Package Length: 7.5 inches
Package Width: 5.3 inches
Package Height: 0.6 inches
Package Weight: 0.25 pounds
Release Date: September 14, 2010
Average Customer Rating: based on 685 reviews
Game Information:
Platform: Xbox 360
Media: CD
Item Quantity: 1
Customer Reviews:
Average Customer Review: 4.0 ( 685 customer reviews )
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Most Helpful Customer Reviews

223 of 281 found the following review helpful:

5Anyone skipping Reach for being "just another Halo" is missing out on a great gameSep 14, 2010
By Unashamed Conservative Minority
Skipping out on this game is doing yourself a disservice if you were a former HALO fan. I hadn't played Halo 3 in months because I was bored with it. There's a lot of content here and I'm glad to say this game is worth every penny of $60 and I've been very entertained. Yes, it's still Halo and "more of the same", but they've changed enough about it to make a new Halo experience, not just another rehash. ODST was a joke of a game compared to Reach and having owned it almost made me skip out on Reach.

The campaign spoilers will go at the bottom of the review.

I'll put in some of the major stuff I've noticed but I'm sure I'll miss a lot.

There's a new graphics engine and the graphics in the game are superior to any other 4 player split screen game I've played, and I make a special effort to purchase as many of them as I can. The graphics are certainly not Killzone 2 level, but very high quality. MUCH better than Halo 3. I was very pleased when I played the BETA that the new engine still plays in HD when doing split-screen and that it's split horizontally. The blood and shield effects are very well done. You have a night vision mode instead of a flashlight now, similar to ODST. The sound effects are pretty darn good. They finally made the sound of a grenade somewhat deafening. The music, as usual, is very well done and adds a lot to the experience.

The new engineering packs have really added to the game and are what really makes Reach a different experience. Your options that you'll find in the campaign are sprint, hologram, bubble shield(that also heals you), cloaking that doesn't work well if you're moving quickly, what I'd call an ostrich or turtle shield that turns you invincible but immobile and unable to attack and a jetpack. My personal favorites are the bubble shield and the hologram. The Covenant have a roll instead of a sprint in multiplayer.

The enemies are much more mobile and capable of dodging than they were in the past. I beat it on heroic and found the game to be more difficult than the past games, but certainly manageable. The Covenant have engineering packs too. They use the roll very well. There are a couple of new enemies/variations that make the game a little more diverse, but for the most part you've encountered most of them before.

There are new weapons. There is no dual wielding. Both factions have weapons that are very similar now, I suppose it made balancing the game easy. All the weapons seem more effective than they were in the past (probably explains why there is no dual-wielding). The particle beam gun is pretty neat as is the covenant grenade launcher. The rocket launcher can lock onto vehicles. There are some of the old goodies, but there's a new covenant needler battle rifle, a covenant multi-lock plasma/rocket launcher and a couple of other new guns. The battle rifle is single fire instead of burst. There's the awesome pistol from the original Halo. There are two animations in how you melee something when you're holding a weapon. You can also backstab/knife someone now and it shows a little cinematic of you letting them have it instead of them just dying in with an ordinary hit.

There's a health-bar under your shields like HALO 1. There's no red screen when you're injured either, just a red bar. This is a huge plus for me. It's the perfect system.
Customizable characters are a great addition. You get credits for every kill you make, and you can use those credits to make your character look different. New helmets, new kneepads, new add-ons etc. It's a great way to make people feel like they have a real in-game Avatar. As far as I know there are no benefits combat-wise to having new armor, it's just visual. This is how I like it. In Call of Duty games you have to play the game for quite a while to unlock all the weapons and upgrades and it gives experienced players an unfair advantage online. In Reach you should always have a level playing field, you'll just look spiffy if you play a lot. Your customized appearance is in the campaign and multi-player, even the cutscense as they're rendered.

Vehicles. The ghost has been nerfed. It was my favorite vehicle. I got a 27 kill spree on one in Halo 3 so I'm disappointed. The invincibility power ruins running people over. The guns on it are not all that effective either. There's a mini wraith vehicle that is pretty awesome, it can carry other people too. There's a missile launcher mounted to a Warthog also. The humans have the VTOL aircraft with side gunners again.

Multiplayer is where this game really shines. No games does online split screen shooter as well has HALO. The engineering packs/loadouts add a new dimension to the game. Sprint and roll makes the game much faster than it used to be. Not every game mode makes use of the loadouts so if you're a purist you've still got options. Some of the packs don't seem too effective on some game types but sometimes it's fun to just mess around. There's an invasion mode where you play Covenant VS NSDF and try and capture objectives. It's a lot of fun and a great new challenge. There are 3 more classes available with different engineering packs. I also played some firefight (like ODST, but with some new modes) and it was great fun. You can put a human player on the covenant side to make it even more challenging.
HUGE NEGATIVE: No 4 player split screen in Big Team Battle, the Campaign, or Firefight. I expected this for the last two, but Big Team Battle has always had this option. 3 or 4 players split-screen Big Team Battle was what I'd do 90% of the time I've ever played Halo. It probably didn't run very well with the new engine, and that's unfortunate. Taking this away from the game took away A LOT of value for me. I should remove a star but there are still a variety of other options for you to play. I still think the game deserves 5 stars but the loss of 4 player split screen Big Team Battle really hurts the game's playability as a "party game".

Negative: DLC. I was a fan of DLC until Bungie/MSFT disabled some game modes on my original copy of Halo 3 because I didn't want to buy their overpriced map packs. That's shameful. Charging $5+ for 3 maps is shameful. This game might be great now but once they release a couple of map packs the price of playing the full game goes up and up and up. If I lose game modes I'm dropping this review to 1 star. Matchmaking doesn't have much variety. There are more maps than what the playlist is using over and over. Of course the game could use some more maps but I'm not willing to pay much for more of them considering how easy it is for them to make a map with the included editor. Many of the multiplayer maps are in the campaign anyways.

Negative: The double punch in multiplayer, it's not as easy as it was in the beta but it's still how you'll die about half the time. I actually like it but I know it'll annoy a lot of people as sometimes not firing your gun at all is the best strategy.

Negative: Matchmaking still doesn't work perfectly, but the option to vote for different game types/modes makes it a lot more enjoyable.

Negative: In invasion mode the humans seem to win the majority of the time. This may or may not be because of their weapons loadout. The assault rifle is easier to use as the shots hit instantaneously and you don't have to lead your target like you would with the plasma gun.

Negative: You can spawn off of your teammates now which seems like a cool idea but I don't like it. One guy will make it past your defenses and then suddenly it's 3 guys. Spawning in mid-air and falling to your death seems to be a big problem now too. If someone is flying around they shouldn't be an option for spawning.
A few SPOILERS
The campaign is awesome and has a good storyline. There's a Spartan 2 (like master chief) on your squad. I liked that there are some indigenous creatures on Reach. It makes it seem more like a real planet. I didn't have to fight any flood in the game and for that I'm grateful, they're pretty lame. There's no Courtana interrupting you every 2 minutes either like in Halo 3. There is a space flight-sim which is actually really well done. It made me miss playing Wing Commander. The only mission I thought was kind of boring was one where you're flying around from rooftop to rooftop on a VTOL. 8/9 on the missions is pretty darn good. It was pretty interesting that some of the tough enemies could dual wield but it's not an option for you.
The voice acting is OK. Your squad is pretty cool and the cut-scenes are fun to watch and easy to skip. If you've read the books (I haven't) you'll know the ending to the game, eventually everyone has to die at some point. You'll probably like the commander and the Spartan 2. It's great getting to know your squad and then watching them bite the dust. It gives you a feeling of urgency and resolve to complete your mission no matter the cost. There were a few surprises at the end for me. I thought you were just trying to defend the planet. Apparently there's a greater cause. I appreciated that you don't have to put up with the Covenant storyline at all. You don't play the `other side'. The Covenant in Reach remain a powerful and mysterious enemy.


77 of 98 found the following review helpful:

5The Last HurrahSep 14, 2010
By Michael Corona "Nemesis Legion"
Halo: Reach - Circa 2010

GOOD:
- Tried and true (Halo) FPS experience that many other games have copied over the years.
- Great Co-op Gameplay allows up to four players to go through the entire game from start to end.
- Great graphics which look way better than that of Halo 3 and ODST; also there are a lots of new animations for the characters as well as tons of new unique enemy voice work to boot.
- Vehicle and turret shooting are the same as ever (for a Halo game); which is good; but the nice addition here is the new helicopter type of vehicle and even a small section of the game where you can control a space fighter.
- Armor Abilities really help out and give you a new edge in combat. Also you have a night vision mode which works and looks like the one from Call of Duty: Modern Warfare.
- Intense multiplayer versus action either by yourself on a team; the mode has plenty of different options to choose from. This is a pretty good upgraded version of the famed Halo 3 multiplayer that now has new maps, modes, abilities, and graphics for you to enjoy.
- Fire Fight mode allows up to four players to fight waves of enemies on unique maps (based on those in the campaign) using team work and skill.


BAD:
- Some slight lag and slight blurring at the more intensive moments in the game (with lots of things happening all at once).
- Can't play Forge maps in Fire Fight mode.


IF IT FITS YOUR TASTE:
- A Sci-Fi First Person Shooter with quick pacing and intense fire fights. Note: that unlike Call of Duty: Modern Warfare this is a sci-fi First Person Shooter and as such your guns must first break an enemy's energy shield before you can really hurt them also everyone is wearing battle armor so you'll still need lots of shots to kill an opponent. The thing to do here is make your shots count more so you will need to do overall less of them to an opponent; example use energy type guns to break an enemy's energy shield and always try to do head shots to your enemy for extra damage. Coming at an enemy guns blazing and either not using the right guns and/or not aiming well will only get you killed pretty quickly.
- Gameplay wise this plays pretty much like Halo 3 but with the life bar from Halo 3: ODST. The missions themselves are pretty fun and take the best bits from Halo 3 and ODST into new experiences.
- The campaign levels can be played by either yourself or with up to four other players cooperatively at one time on any stage.
- The Story is an overall a combat story going from mission to mission with nothing really tying into the overall Halo lore until the last chapter.
- Intense multiplayer action online through Xbox Live with matches as small as one on one and as big as 16 players (and even offline without using Xbox Live using either spilt screen, or system link). Halo Reach is set up similar to that of Halo 3 but with some new modes and all new maps. But much like Halo 3 in the sense that you're given a rank when you play multiplayer (this rank can go up or down at any time) this rank is representative of your skill and your matched with others of your skill type, that way new unskilled players and hardcore veterans will not often play against one another, unless they make a special match themselves that ignores rank.
- An all new Fire Fight mode (Fire Fight was originally in Halo 3: ODST), Fire Fight which plays similar to Hoard Mode in Gears of War 2 is a mode where either by yourself or with up to four other players cooperatively can play a stage about the size of a multiplayer stage and you fight against enemies that are found in the games story campaign levels in waves. You get points and an overall score on your performance for these stages.
- There is no Master Chief in the game as well (the famed character from Halo's 1 through 3). Instead you play an assortment of different SPARTANS who were on the planet Reach when it was attacked. As far as the overall Halo story goes, your team is made up of SPARTAN IIIs (with one SPARTAN II). SPARTAN IIIs are cheaper to produce and have a bit less overall combat ability then the famed SPARTAN IIs (Master Chief is a SPARTAN II). Luckily for your team they have been given all sorts of prototype armor and weapons normally left only for the SPARTAN II's to have (note not even the Master Chief had a chance to get this stuff yet).
- NO FLOOD, it should be noted this Halo title has no FLOOD aliens within it (if you've played Halo's 1 through 3 you'll know what I am talking about).
- Forge World works like a much upgraded version of Halo 3's Forge mode is a mode that lets you make and edit your own map and build your very own maps from the ground up but adding/placing walls, ramps, towers, ect you can add or take away any and all of the objects, weapons, vehicles, spawning points and flag zones. This is all done in real time in one huge worlds (and not separate maps like in Halo 3) and you can even invite your friends into this mode while you're making the map(s) or just goofing off.
- Theater Mode works just like in Halo 3 it is a video editor that lets you record and play back any and all matches from Campaign, Multiplayer, and Fire Fight, and even Forge World from the point of view of any player that was there in either first person or third person (you can even swap to a in a orbit-cam where the camera circles around the player) all of this in real time. You can also pause the video/action at anytime and still look around as a camera as well as well as fast forward and rewind the events as they unfold. BUT don't forget you must save your videos before you turn off the game or you will lose the ability to save those matches. Also note that while viewing these "videos" you can take a picture or record a snippet of footage at any time and save it to your Xbox 360 and have your friends check them out later on your profile.


GAME IT'S MOST ASSOCATED TOO:
- Halo 3: ODST (Xbox 360)
- Halo 3 (Xbox 360)
- Call of Duty: Modern Warfare 2 (Xbox 360/PS3/PC)


ADDITIONAL NOTES:
- There is three small cameos from characters from previous halo games, honestly the cameos are very small and are not earth shattering to the games over all story.
- Don't put down that controller once you beat the game as there is a surprise post credits.
- People who pre-ordered this game either at Amazon.com or Gamestop got a preorder code for some extra armor parts for their characters.
- The Limited edition comes with a download code for more extra armor parts for your character as well as a Halo Reach patch and a mini book with some back story on the game from the point of view of one of the stories characters.
- The Legendary edition comes with everything found in the limited edition plus even more download codes for more extra armor parts for your character (like giving you a avatar a flaming helmet much like the Bungie staff had in Halo 3's multiplayer) as well as a small figure set of the games main characters design by Todd Mcfarlane of Spawn fame.


75 of 101 found the following review helpful:

5More than satisfied w/ single player campaignSep 22, 2010
By D. K. Malone
I'll try to keep this brief:

1) I've been playing FPSes since before Wolfenstein 3D and Doom kicked off the contemporary genre as we know it. (I've been playing video games in one form or another since the early 1970s.)

2) The only aspect that interests me is the single player campaign. The last time I enjoyed multiplayer was Quake III on PC, around 10 years ago. None of my friends still game, and playing online w/ anonymous strangers is a pit of snakes I refuse to subject myself to.

3) Halo 1 has been one of my all time favorite games since I first played it in June 2002. (My review from around that time is still there, if you care to dig for it...)

4) I have enjoyed each of the Halo sequels, but felt that they all fell short of the greatness of Halo 1 in various ways.

5) Halo 1 is still my favorite in the series and probably always will be, but of all of the subsequent entries, Reach comes the closest to matching its awesome radness. My expectations were sky high, and yet it managed to somehow exceed them. I've already played through the campaign at least four times and will play it many more times in years to come. Buy with confidence, even if you have no interest in multiplayer.

5 of 6 found the following review helpful:

4Great, but over hyped and somewhat dissapointingSep 19, 2010
By BrandonArchangel
First of all I am a pretty big fan of the Halo series. I own the original trilogy but not ODST or Halo Wars. Okay, now first of all let's talk about the campaign. The campaign was pretty well done for it to not include Master Chief. Overall, traditional Halo gameplay with some obvious new gameplay elements as well as more wide-open environments and more enemies on screen at once. However, I think the added on screen enemies is causing some frame rate issues. If I start blasting some Covenant away with any sort of explosive, the frame rate drops and gameplay gets a little choppy. Not game breaking, but something worth noting.

The campaign was a engaging experience and was for the most part fun from beginning to end. Some of it was kind of cliche, but that is expected. They didn't do a really good job of making the characters very likable. I wasn't very attached to any of them, and I wanted to know a lot more back story of each character, what Spartan you were replacing etc. Although I did have a couple "damn that sucks" moments, overall, I didn't really care for these Spartans, let alone the main character, very much. Just a little more depth into what is happening would have helped as well. But the gunplay, storytelling, and mission objectives were all pretty fun, and well done. Two parts I was disappointed in was the ending, and the graphics. Maybe you will or do have a different opinion then me, but I didn't like the ending. I wanted a more epic ending but in my opinion, I got a little lull to end the game.

On to the graphics. Do they look good? Yes, but not great. Are they up to par with a lot of other AAA games out there? Meh, in some places yes, in others, no. This was a part they over hyped, watching those Bungie Vidocs made me think the graphics were going to be awesome. I would almost go as far to say that the graphics are not that much better than Halo 3s(they are, don't get me wrong). The guns have a lot more detail, same with the character models, but the environments don't look upgraded by a lot. As I said there are some frame rate drops here and there, but there are also hiccups during checkpoints, a lot of texture pop ins, and a lot of low res textures (especially on bushes and the like). Again, this doesn't ruin the experience, but I was disappointed by the graphics.

On to multiplayer. There is quite a lot of content in this portion of the game. There is Forge World, Theater mode, Firefight, Custom Games, etc. It should keep you busy for a long time. In the actual competitive multiplayer portion of the game, I found it to be a little frustrating. Rumble pit spawns are sometimes...well, horrible. I have literally spawned 2 feet away from someone, multiple times. One of the times, I played Team Snipers and I spawned with the other team! Knowing Bungie, this will probably be fixed, probably. I also see a lot of borrowed ideas from Shadowrun, the reticule bloom, some armor effects, just kind of deja vu, ya know? The only other complaints I have are that I feel like I didn't deserve certain deaths. Like some things just can't be prevented, in other games I know when I did something wrong, but here it just feels like its not my fault. Nade spam, crouching shotgun campers, bubble shield + oddball= win, double teamed, heat seaking plasma grenade launcher (lolwut?), tanks and banshees in Big team without any rockets in sight. Grenades, although toned down from the beta, are much stronger than in previous Halo games, and are very annoying. I hate the get shot, run behind a rock or similar, come back out, spam nades, one shot, win.

Another thing they have added is the credit system. This allows you to unlock new armor, armor effects, firefight voices, and other cool stuff. All of which adds a lot of replay value. Despite my gripes, the entire game is very fun and a good send off for Bungie, as it is their last Halo game. Good to see they have in some ways gone to their roots. I know I seem kind of negative in this review, but I guess I'm just a critical kind of guy. Trust me, I liked the game...really, I did. I recommend it to any Halo fan but for COD fans or people new to the series, I would recommend renting it first just because of the issues listed, the relatively short campaign, and the learning curve in the multiplayer.

1 of 1 found the following review helpful:

5This is SWEETNov 20, 2010
By Kelly Smith
This game rules I never had so much fun on a halo game. The story is ingenius and original. I has a great multiplayer and I will never get bored of this game


One downside slow matchmaking other wise it is sweet.

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