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Bungie Benefits

In addition to being part of a studio devoted to making the best games possible, there are a number of extrinsic benefits to working at Bungie, in addition to the intrinsic ones:

  • Highly competitive salaries
  • Excellent medical benefits, including vision and dental
  • Profit-sharing on titles
  • Competitive 401k match program
  • 20 paid days off annually, in addition to 20 paid holidays
  • Monthly Health Club and wellness reimbursement
  • Steady supply of on-site snacks, treats, and drinks
Join the Bungie Family
wabbit season

Bungie is always looking for talented, hard-working individuals with appropriate experience and a desire to create the best games possible.

If you're an expert in your field and you think you have the experience and qualifications to speed us along our path to world domination, send a cover letter and resume (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to: jobs@bungie.com. Bungie is an Equal Opportunity Employer.

Please include the position you are applying for in the subject line of the email (or you can use the job-specific email links included in each position below).

About Washington

Besides giving birth to grunge in the early-90s, the Evergreen State is an environmentally-friendly region that serves as an intersection between Nature and Technology. A rich development community is complemented by lush forests and snow-capped mountains.

Bungie's office is located in Kirkland, WA, which is a short drive from Redmond and Bellevue and just across the 520 or I-90 bridges from Seattle. The Puget Sound area, which includes the aforementioned "Eastside" communities and Seattle proper, has a plethora of nightlife and entertainment ranging from frequent concerts, superb dining and four major professional sports teams (Mariners, Seahawks, Sounders FC, and Storm).

The Bungie Creed

Bungie is a studio built first and foremost on the strengths and abilities of its people. We use the best technology and the best talent in the industry, assembled together in the best place, to create compelling games, stories and worlds.

With all these pieces in place, Bungie can concentrate on its ultimate goal:

7 Steps to World Domination.

  • Start independent gaming software company.
  • Dominate Mac platform: Launch assault on Windows platform.
  • Announce killer gaming title.
  • Acquire strangely addictive Chinese food company.
  • Recover Ling Ling's head.
  • Stage bloody coup of new parent company.
  • Take over World. Shoot enemies into sun with giant slingshot.
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Concept Artist

Bungie Studios is looking for an exceptional concept artist who will work closely with the Art Director and Art Leads to establish a style and feel for the environments, characters and objects for exciting new Bungie titles. You will also work closely with the production art team to help them envision what the finished results can be for the in-game content they are creating. As the ideal candidate, you should amaze us with creative designs and artwork and have the capability to inspire greatness in those around you.

Essential Functions

  • Collaborate closely with the Art Director and other concept artists to produce quality. designs that define and expand the look of the game.
  • Create concept art for primary and secondary characters, objects and environments.
  • Create thumbnails, sketches, model sheets and production paintings within deadline.
  • Ensure that Concept art is consistent with defined visual style for the game.
  • Contribute original visual design ideas throughout pre-production and production.
  • Create additional illustrated concepts for marketing and PR needs.

Desired Qualifications

  • Strong understanding of character proportion and costume design.
  • Ability to quickly iterate concepts given input from the art director.
  • Professional attitude and an ability to take constructive criticism.
  • An exceptional understanding of mood, lighting and architecture with a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.
  • Superior eye for light, value, composition, color, staging and detail in environmental design.
  • Strong foundation in the traditional arts, including, but not limited to, figure drawing, landscape painting, and illustration.
  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game content.
  • Self-driven, good communicator and a great team-player.
  • A passion for games.
  • Experience with Photoshop, Painter. 3D software knowledge not an absolute requirement.
  • AA/BFA preferred, or at least demonstrates through portfolio an industry standard level of art.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Sky Artist

The sky isn’t always the limit. Bungie is looking for a tech-savvy Sky Artist who daydreams about modeling, texturing and animating 3d content to create atmospheric vistas. The responsibilities of this role will include everything from fabricating 3d terrain and animated cards to animating 3d objects and tweaking shaders to guarantee the technical quality of all of our sky content. The Sky Artist will work directly with the Art Director and Concept Artists to formulate a plan that executes on a vision to craft skies that live up to lofty expectations while simultaneously collaborating with designers, engineers, and other Art Leads to make sure our sky content is also satisfying gameplay, budgetary, and cinematic needs.

Responsibilities

  • Set up the sky content files.
  • Author sky art content.
  • Review all sky content to assure it meets the technical and budgetary requirements.
  • Support matte painters and fx artists getting their content into the game engine.
  • Fix bugs associated with sky content.
  • Collaborate with graphics engineers to author in-game shaders.

Desired Qualifications

  • Thorough understanding of next-gen game content creation.
  • Advanced knowledge of modeling, uv-wrapping, and texture painting techniques.
  • Passionate about games and immersive worlds.
  • Exemplary technical art skills.
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Thorough knowledge of Max and other software applications.
  • Knowledge of animation and visual fx content creation a plus.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Lead Animator

We need you to help us bring animation to the next level. Interactive animation is at a crossroads where technology is allowing users to drive an amazing amount of motion through our characters. Are you excited about the possibilities that exist in layering and blending a multitude of animations in a real-time environment? We need someone to approach this task with as much attention to the creative art of animation as they apply to the technical task of making it happen.

As Lead Animator you will be overseeing all aspects of the production from the initial concept of character movement, technical aspects of implementation and the creation of production content. You will work with the animation team to concept and finalize spectacular hand-keyed in-game animation for a variety of characters, both human and creature. You will advance the technical side of animation through custom character rigging and custom tools creation. You will help the Animation Manager in leading the team towards efficient and aesthetic completion of tasks as well as providing critique towards animation and the overall creative process. You will help drive technology and direction of the animation system and its custom toolset in collaboration with the best engineering staff in the industry.

Essential Functions

  • Create high quality key-frame animations.
  • Work with the Animation Manager to define project schedules.
  • Collaborate with the Art Director and Animation Manager to help set the quality bar for asset creation.
  • Lead a team of animators in completing projecting deliverables.
  • Strive to optimize and enhance an effective animation pipeline while identifying workflow improvements.
  • Incorporate new tools and technologies into the pipeline used in your craft.
  • Exhibit, and be able to teach to other artists, an expertise in your craft.

Desired Qualifications

  • Good communication skills.
  • Must have the desire to create great games.
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Expert knowledge of Maya, Max and other animation applications.
  • Five or more years experience working as Lead Animator on a shipped game title (AAA).
  • Proven ability to provide leadership and direction to other animators.
  • Understanding of mo-cap techniques a plus.
  • An understanding of human and animal anatomy is an essential.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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3D Hard Surface Artist

Bungie Studios is looking for skilled, talented individuals capable of taking a 2d concept and fully realizing it as an impeccably detailed 3d hard surface model such as a vehicles, weapons, or mechanical props. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Essential Functions

  • Translate concepts and reference material into next-gen hard surface game content like mechanical objects.
  • Collaborate with art director, designers, programmers and animators on object specifications, functions, style, limitations, etc.
  • While building an object, incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation.
  • Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps and reflection maps.
  • Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained.

Desired Qualifications

  • Bachelor's degree in Architectural/Industrial Design or equivalent having gained a strong sense of surface development, proportion, and mechanical functionality.
  • Traditional model building a plus.
  • Two or more years of proven experience creating inorganic objects in a feature film or game production environment.
  • Sketching, drawing, painting and design skills desirable.
  • Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or mudbox.
  • Experience creating high-poly models for normal ripping purposes.
  • Good communication skills and the ability to work well in a team environment.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Effects Artist

Bungie is looking for an experienced special effects artist with the right blend of artistic inspiration and technical savvy to create effects for our next project. Help us fill our game worlds with effects big and small, realistic and entirely imagined.

Essential Functions

  • Create eye-popping effects that enhance gameplay and storytelling.
  • Paint particle and decal textures.
  • Animate particle motion using custom tools.
  • Work closely with artists, animators, designers and developers to integrate effects into a game engine.
  • Help guide further development of internal effects editing tools.

Desired Qualifications

  • Two or more years professional game industry experience.
  • At least one shipped title as effects artist.
  • A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale.
  • Excellent cross-discipline communication skills.
  • Must love explosions, fire, and gallons of alien viscera.
  • Bachelor's degree or demonstrated equivalent experience.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Environment Artist (Contract Position)

Bungie is looking for journeymen and fresh talent eager to join an incredible team of contract artists responsible for adding an unprecedented level of realism and polish to our next AAA title.

Essential Functions

  • Draw inspiration from approved concept art and collaborate with mission artists to create elements of gameplay spaces and cinematic scenes.
  • Be responsible for modeling environment geometry from rough to finished states.
  • UV map and paint custom texture sets for levels.
  • Light spaces using proprietary lighting tools developed just for you.
  • Create detail objects, decals, dynamic lights, and animated objects.

Desired Qualifications

  • You have strong communication skills.
  • You have a strong understanding of light, value, composition, color, staging and detail in environmental design.
  • You have a good sense of scale and spatial awareness.
  • You have an understanding of how the environment affects gameplay.
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.
  • Knowledge of Photoshop, Maya, Max and other 2D/3D applications.
  • Professional experience working on a current generation title.
  • A passion for games and creating environments.
Estimated contract duration: 9 months

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Environment Artist

Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming worlds. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Essential Functions

  • Collaborate with mission designers to design environments that are awesome gameplay spaces as well as visually stunning works of art.  
  • Be responsible for modeling environment geometry from simple mass-out to finished states.
  • UV map and paint custom texture sets for levels.
  • Light spaces using proprietary lighting tools developed just for you.        
  • Finish out environments with detail objects, decals, dynamic lights, and animated objects. 

Desired Qualifications

  • You have strong communication skills.                
  • You have a strong understanding of light, value, composition, color, staging and detail in environmental design.
  • You have a good sense of scale and spatial awareness.
  • You have an understanding of how the environment affects gameplay.          
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art.         
  • Knowledge of Photoshop, Maya, Max and other 2D/3D applications.         
  • Three or more years experience working as an artist on a shipped title.
  • A passion for games and creating environments.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Sound Designer (Contract Position)

We're looking for a talented and diverse individual who considers great audio to be one of the most important elements in a successful video game. You must be able to effectively communicate with non-audio oriented people about what they are hearing and would like to hear, as well as have the ability to conceptualize and design features that employ sound as a major function of game play.

Essential Functions

  • A basic understanding of how the code pushes and manipulates audio content is mandatory.
  • The ability to work in conjunction with our audio programmers to implement audio into our games is a must.
  • Working with both our internal development team and our external development partners.
  • Driving areas of the creative audio vision, both the technical and aesthetic design and hands-on production, as well as prototyping, planning, and creation of final assets for the game.
  • Creation of original sound effects and editing of large volumes of sound files.

Desired Qualifications

  • Experience creating sound for games and multimedia.
  • Excellent understanding of game audio aesthetics and implementation methods, and be versed in console and PC audio technologies; specific knowledge of Xbox audio architecture is a huge plus.
  • Proficiency with modern computer-based audio production tools such as Pro Tools, Logic, Peak, and Sound Forge as well as a thorough understanding of traditional studio engineering, audio post production, and location recording techniques is also required.
  • Excellent communication and organizational skills are a must as well as the ability to both take direction well and make strong, self-directed decisions.
Estimated contract duration: 9 months

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Gameplay Design Lead

Do you love the challenge of designing great gameplay? Do you have 10 ideas on how to make Halo’s player interface better? Do you hate that moment in a game when you realize that you’ve found the ultimate powerful weapon, making all others pointless? Are you an experienced game designer looking to work on AAA games with talented and passionate people in a team environment? If so we have the job for you! Bungie Studios is looking for a passionate, creative and hard-working Gameplay Design Lead for our next project.

Essential Functions

As the Gameplay Design Lead, you work closely with the Creative Director and lead a group of designers responsible for crafting, designing and implementing high-level game systems. You will collaborate with team members from other disciplines to drive the gameplay experience. You will also contribute to design processes and communication that will ensure your work is the very best it can possibly be.

Responsibilities

You will lead a team of designers to build a compelling second-to-second gameplay experience. You and your team will be responsible for:
  • Collaboratively design top notch gameplay systems.
  • Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project.
  • Ensure the commitment of your team to achieving well understood goals that are in alignment with the creative direction of the game.
  • Design, implement and balance all gameplay mechanics.
  • Design and implement all player controls and cameras.
  • Build and maintain all game objects.
  • Make sure new players are taught how to play.
  • Make the second-to-second gameplay experience accessible to as many people as possible.
  • Work with sound, effect and animation artists to make in-game cause and effect clear to players.
  • Plan, run and respond to usability tests.

Desired Qualifications

  • Experience successfully leading a group of designers through a collaborative process for designing systems.
  • Experience hiring, training, mentoring and managing peer and junior designers.
  • Passion for collaboration with designers, artists, programmers, musicians, testers and producers to achieve a common goal.
  • Dedication to contributing to a positive work environment.
  • Unrelenting self-motivation and initiative.
  • Intuitive understanding of how second-to-second action games work and why people play them.
  • Thorough understanding of game engines, technology and the game development process.
  • Experience with many modes of online play.
  • Outstanding oral and written communication skills.
  • Solid math skills.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Player Investment Design Lead

Do you dream about creating worlds imbued with real value and consequence? Can you find the fine line between a reward that encourages players to have fun and an incentive that enslaves them? Can you devise a way for a player to grow while preserving a delicate game balance? If you answered yes to these questions (and you are a creative genius, a charismatic visionary and a work-a-holic game-o-phile) you might want to polish up your resume and apply to be Bungie’s next Player Investment Design Lead.

The Player Investment Design Lead directs a group of designers responsible for founding a robust and rewarding investment path, supported by consistent, rich and secure incentives that drives player behavior toward having fun and investing in their characters, and then validates those systems through intense simulation, testing and iteration.

Responsibilities

  • Designing the mechanics which drive in-game player reward and incentives.
    • So players feel invested in the world and their character.
    • So players have long-term goals.
    • So players can't grief or exploit them.
  • Running simulations of these mechanics based on expected player behavior.
  • Testing these simulated results against actual player behavior and tuning the live system.
  • Create content that are rewards in-and-of-themselves.
  • Organize the Reward Content Designers, who create the reward content for those systems.

Qualifications

  • Experience with many modes of online play
  • Experience with online incentives (achievements, rewards, economic, etc) and a passion for understanding what drives player behavior within them.
  • Solid math skills.
  • Command of Microsoft Excel.
  • Outstanding organizational skills.
  • Excellent oral and written communications skills.
  • Ability to work well under deadlines.
  • Ability to work well in a team environment.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Mission Designer

Do you play all the way through games the same night you buy them? Do you spend way too much time thinking about what a great multiplayer arena the loop between your living room, dining room, and kitchen would make? Do you replay games to discover new secrets and repeat great experiences? If so we have the job for you. Bungie, the creator of Halo, is looking for a passionate, creative and hard working Mission Designer for our next project.

Essential Functions

As a Designer at Bungie, you will work with the Design Lead and Engineers to develop game systems and AI features relevant to your missions. You will work closely with the Environmental Art Team to construct game environments, and script missions and/or multiplayer spaces with our proprietary scripting language. You will evaluate game play pacing, flow, and difficulty curves to polish game encounters for an optimum player experience. You will construct spaces and AI setups to create a detailed structure for your encounters. You will document the design of and changes to your portions of the game to ensure smooth communication with other disciplines on the team.

Desired Qualifications

  • The desire to achieve personal excellence as part of an outstanding team.
  • Prior experience designing levels and scripting encounters for action games.
  • A creative and innovative approach to traditional design problems.
  • A willingness to take design direction when it is offered and collaborate with team members from different disciplines.
  • The focus and motivation to work independently when needed.
  • Ability to drive a game play space from concept to final polishing stage.
  • Functional understanding of 3D Studio Max a plus.
  • Associate level degree or higher a plus.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Animation Engineer

Bungie is seeking a skilled Animation Engineer to further its ongoing global conquest. We need a skilled engineer who can wield power with an iron fist -- in a velvet glove. Someone who can inspire fear, awe and wonder with the merest tap of a keyboard. Someone who can propel our animation team to greater heights with better tools, trinkets and techniques.

Essential Functions

  • Work with animators, physics and AI to bring Bungie’s characters to life.
  • Raise the bar on fluidity of object motion in games.
  • Be responsible for large sections of the engine and tackle the resulting challenges and opportunities.

Desired Qualifications

  • Understanding of animation techniques.  
  • Solid foundation of animation related mathematics and physics.   
  • Ability to write robust, efficient and maintainable code.
  • Familiarity with the workings of current animation and modeling packages.  

Plusses

  • Experience as an engineer on a large team.         
  • Previous published games.          
  • Console experience.          
  • A penchant for Piracy on the Briny Deep.      

Education

  • Bachelor's degree or demonstrated equivalent experience.  

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Graphics Engineer

Bungie is seeking a grizzled veteran, skilled in the arts of war and programming, to join our quest for world domination. Bring your strength to our cause, inspire awe in those around you, and make our games great. Help us conquer the beast called graphics and feast with us upon its black heart.

Essential Functions

  • Demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet.
  • Be responsible for large sections of the engine and tackle the resulting challenges and opportunities.
  • Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play.
  • Build a lasting foundation of flexible, maintainable code that will strike fear into generations to come.

Desired Qualifications

  • Professional experience programming in the game industry (3+ years), with a history of shipping quality games.
  • Professional experience programming in C and C++.
  • Experience working on console games.
  • Expertise in current graphics algorithms, hardware and mathematics.
  • Proven ability to independently design and maintain large software systems.
  • Solid understanding of all aspects of game programming, including physics, networking, and AI.

Plusses

  • Experience as a senior engineer on a large team.
  • Previous published games.
  • Console experience.
  • A love of combat on the high seas.

Education

  • Bachelor's degree or demonstrated equivalent experience.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Network Engineer

Bungie requires the skills and services of a ruthlessly competent Senior Network Engineer to help us build on our already-dizzying heights of netcode excellence. Do you obsess over the number of bits required to replicate a unit vector? Do you enjoy designing unbreakable state machines to guide dozens of peers through complex tasks? Have you ever estimated the upstream and downstream bandwidth requirements for a socket into the Matrix? Bring us your brilliance, bring us your fire! Together we will conquer the speed of light and distill order from chaos.

Essential Functions

  • Own vast sections of our multiplayer game engine.
  • Relentlessly improve our online experience.
  • Work with designers to specify and cost multiplayer features.

Desired Qualifications

  • Multiple years of professional experience.
  • Skilled at writing robust, efficient, and maintainable C/C++ code.
  • Proven ability to design and maintain large systems.
  • Knowledge of networking protocols and patterns used for online games.
  • Passion for playing and developing exceptional console games.
  • Good communication skills.

Plusses

  • Previous console experience.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Graphics Engineer

Bungie is seeking a software engineer with a passion for graphics, who is interested in pushing the state of the art of real time CG to a level previous considered unattainable, and do it all in close collaboration with the world’s most talented artists, in a creative endeavor to create the best video games ever. If you like the challenge, and your desire is to be nothing but the best, then come join our small but high powered graphics team.

Essential Functions

  • Be self motivated and consistently produce clean designs and high quality code that conforms to our engineering standards.
  • Adopt state of the art graphics techniques from academic publications and in collaboration with the graphics research community, and conduct independent R&D as needed.
  • Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play.
  • Plan diligently and manage tasks and schedules actively and effectively.

Desired Qualifications

  • Proficient in C/C++.
  • Strong background in 3D math.
  • Solid software engineering fundamentals.
  • Ability to adapt to new environment quickly and to learn from others.

Plusses

  • Experiences programming for a real time system.
  • Experiences working in a team environment.
  • Knowledge of content creation packages such as 3Dstudio Max or Maya.
  • Academic R&D experience.
  • Passion for games.

Education

  • Bachelor's degree or demonstrated equivalent experience.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Server Programmer

Bungie Studios is looking for an experienced developer of server-side software to create and maintain scalable services to communicate with our games and our internal development tools. The Developer will generally use C# and SQL Server, authoring new tools and services and maintaining and expanding existing ones. Existing databases in this toolset have reached 50 billion rows, and 89,000 transactions/sec, so a firm understanding of performance and scalability is essential.

Essential Functions

  • Design scalable, reusable software pipelines for processing and exposing large quantities of data with the flexibility to adapt to changing interfaces as the game code evolves at the same time as the toolset.
  • Write clean, well-designed C# code to implement these original designs as well as to fit in to existing tools that need to grow over time.
  • Design and implement databases that scale without predetermined limit.
  • Investigate and keep up with new technology to identify where future projects can benefit from its use.
  • Work with the Operations team to ensure stable performance of user-facing server features in the datacenter.

Desired Qualifications

  • 3+ years experience with C# and SQL Server.
  • Experience with .Net Web Services or WCF.
  • Experience writing and shipping production server code preferred.
  • Solid understanding of database performance and tuning.
  • Strong familiarity with Windows server platforms.
  • Ability to do self-directed work as well as work alongside a team of other developers.
  • Working knowledge of C++.
  • Passion for making great games.
  • Bachelors Degree in CS or related field.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior Tools Engineer

Build us the software we need to make the games you want to play. Obtain access to an absurd range of technologies and craft the tools that streamline Bungie’s workflow while bringing user interfaces, game loops, databases, web services, serialization, and content pipelines together in ways you’ve only dreamed about.

Essential Functions

Bungie needs a tools programmer to build software for our artists, designers, testers and engineers that they’ll in turn use to make awesome games. As the tools evangelist, you will work with just about every warm body in the studio to make their lives that much better by streamlining workflow. From forging level editors to subduing data formats, this position involves an incredible breadth of technology and features access to almost unheard of areas of software development.

Desired Qualifications

  • Black Belt in C# and .NET.
  • Strong architectural skills; experienced with building and maintaining monumental codebases.
  • At least 2 years experience with C++.
  • Communicate clearly in a completely cross-functional, extremely collaborative environment.
  • Enthusiastic about working with designers and artists.
  • Strong personal time-management skills, capable of working in an open environment with regular interruptions for customer service needs.
  • Passion for tool development.
  • Experience with user interface development.

Plusses

  • Development experience with 3DStudio Max and/or Maya.
  • Previous game development experience.

Education

  • Bachelor's degree or demonstrated equivalent experience.


Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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Senior AI Engineer

Compulsive genius with advanced god-complex sought to fill an AI leadership position at Bungie Studios. Do you regularly put sample programs through the Turing Test? Are your friends unnerved by your ability to reverse-engineer their thought processes and improve them? Does the urge possess you to seize the fabric of software and from it wrest life in all its infinite variation? If so, we think you belong here at Bungie Studios, helping us on our continuing quest for world domination.

Essential Functions

As a visionary AI engineer at Bungie, you will play a leadership role in defining the future of our AI and character technology. You will work closely with the design and animation teams to break new ground in the field of synthetic characters. You will supervise development of the tools that the design team will use to populate the world, fill it with life, and give the player incredibly fun gameplay experiences. Most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world.

Desired Qualifications

  • Prior AI experience and excellent familiarity with the academic and industry literature.
  • Good working knowledge of C/C++.
  • Strong math background (vector geometry, linear algebra, et cetera).
  • Good understanding of the state of the art in game characters, including AI, animation and physics.
  • Experience working on a team and excellent communication skills.
  • Passion for great games.

Plusses

  • Masters or above in AI or related field.
  • 2+ years of commercial game industry experience.
  • Published contribution to AI research.
  • Experience developing character animation, locomotion or physics.

Please email resumes (along with demo reels, portfolios, sample code, and anything else that demonstrates your skills) to jobs@bungie.com.

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