• Lone Wolves
    • A mix of Slayer and other Free For All games. Here, you must stand on your own.

      Max Party Size: 1
      Updated 9/20/2009

      Gametypes

      • Slayer (38.7%) - First player to 25 kills wins. 10 minute match time limit.
      • Slayer BRs (28%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit.
      • Swords (4%) - First player to 25 kills wins. Players spawn with Energy Swords and no secondary weapon. Player traits: Infinite ammo, cannot drive/ride in vehicles, and do not spawn with grenades. Map traits: Grenades on map, but no weapons. 10 minute match time limit.
      • Oddball (19.3%) - Hold the skull to earn points. First player to 50 points wins. 10 minute match time limit.
      • Crazy King (10%) - Stand in the hill to earn points. First player to 100 points wins. Hill traits: Moves to a random location every 30 seconds. 10 minute match time limit.

      Maps

      • Construct (Default)
      • Epitaph (Default)
      • Epilogue (Epitaph) - Variant of Epitaph with no shield doors.
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Snowbound FFA (Snowbound) - Variant of Snowbound tweaked for Free For All play.
      • Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
      • The Pit (Default)
      • Pit Stop (The Pit) - Variant of The Pit with spawn hives removed from play.
      • Swat Pit (The Pit) - The Pit variant with no weapons on the map.
      • Foundry (Default) - Not required.  Part of the Heroic Map Pack.
      • Anvil (Foundry) - Foundry variant for asymmetrical gameplay.
      • Blackout (Default) - Not required. Part of the Legendary Map Pack.
      • Citadel (Default)- Available on the Halo 3: Mythic disk (not required)
      • Heretic (Default) - Available on the Halo 3: Mythic disk (not required)
  • Team Slayer
    • Straight up Team Slayer games on varied maps. Work with your team to outkill your opponents.

      3-4 Players Per Team.
      Max Party Size: 4
      Updated 11/03/2009

      Gametypes

      • Team Slayer (73.6%) - First team to 50 kills wins. 12 minute match time limit.
      • Team BRs (26.4%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.

      Maps

      • Construct (Default)
      • Guardian (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Narrows (Default)
      • Snowbound (HC)  - Shotgun and Spartan Laser removed. Sniper moved to lower caves.
      • Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
      • The Pit (Default)
      • Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
      • Valhalla (Default)
      • Foundry (Default) -  Part of the Heroic Map Pack.
      • Smashed (Foundry) - Symmetrical Foundry variant for Slayer and CTF.
      • Standoff (Default) -  Part of the Heroic Map Pack.
      • Blackout (Default) -  Part of the Legendary Map Pack.
      • Ghost Town (Default) - Part of the Legendary Map Pack.
      • Assembly (Default) - Part of the Mythic Map Pack.
      • Orbital (Default) - Part of the Mythic Map Pack.
      • Sandbox (Default)  -  Part of the Mythic Map Pack.
      • Pantheon (Sandbox) - Community Sandbox variant by JoeSki73
      • Vindictive (Sandbox) - Symmetrical Sandbox ground level map variant.
      • Tundra (Sandbox) - Symmetrical Sandbox crypt level map variant.
      • Wastelands (Sandbox)- Symmetrical Sandbox ground level map variant.
      • Reminiscent (Sandbox) - Community Sandbox variant by Mini Waz.
      • Citadel (Default) - Available on the Halo 3: Mythic disk.
      • Heretic (Default) - Available on the Halo 3: Mythic disk.
  • Team SWAT
    • No shields, no sensors. Just you, your BR, and a lot of headshots.

      3-4 Players Per Team.
      Max Party Size: 4
      Updated 12/03/2009

      Gametypes

      • Team SWAT (75.6%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
      • SWAT Magnums (8.9%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
      • ShWATguns (6.5%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
      • SWATBall (4.1%, Skipped after veto) - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
      • SWAT 2 Flag (4.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.

      Maps

      • Construct (SWAT) - Construct tweaked for SWAT game play.
      • SWAT Epilogue(SWAT) - Epitaph tweaked for SWAT game play. Based on "Epilogue."
      • Guardian (SWAT) - Guardian tweaked for SWAT game play.
      • High Ground (SWAT) - High Ground tweaked for SWAT game play.
      • Isolation (SWAT) - Isolation tweaked for SWAT game play.
      • Narrows (SWAT) - Narrows tweaked for SWAT game play.
      • SWATless (SWAT) - Snowbound tweaked for SWAT game play. Based on "Boundless."
      • SWAT Pit (SWAT) - The Pit tweaked for SWAT game play. Based on "Pit Stop."
      • Foundry (SWAT) - Part of the Heroic Map Pack.
      • Rat's Nest (SWAT) - Part of the Heroic Map Pack.
      • Blackout (SWAT) - Part of the Legendary Map Pack.
      • Ghost Town (SWAT) - Part of the Legendary Map Pack.
      • Cold Storage (SWAT) - Downloadable from Marketplace.
      • SWATssembly (Assembly) - Part of the Mythic Map Pack.
      • SWArbital (Orbital) - Part of the Mythic Map Pack.
      • Tundra SWAT (Sandbox) - Part of the Mythic Map Pack.
      • Citadel SWAT (Citadel) - Available on the Halo 3: Mythic disk
      • Heretic SWAT (Heretic) - Available on the Halo 3: Mythic disk
  • Team Snipers
    • Long sight lines and long rifles. Precision combat over great distance. This is a team-focused playlist.

      3-4 players per team
      Max Party Size: 4
      Updated 12/03/2009

      Gametypes

      • Team Snipers (80.8%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles. 12 minute match time limit.
      • Shotty Snipers (19.2%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles and Shotgun secondary weapons. 12 minute match time limit..

      Maps

      • Snipe Trap (Sand Trap) - Sand Trap variant made for Team Snipers.
      • Snipebound (Snowbound) - Snowbound variant made for Team Snipers. Based on Boundless.
      • Sniper Bridge (Narrows) - Narrows variant made for Team Snipers.
      • Sniper Canyon (Valhalla) - Valhalla variant made for Team Snipers.
      • Sniper Guardian (Guardian) - Guardian variant made for Team Snipers.
      • Sniper Ground (High Ground) - High Ground variant made for Team Snipers.
      • Sniper Stop (The Pit) - The Pit variant made for Team Snipers. Based on Pit Stop.
      • Sniperlation (Isolation) - Isolation variant made for Team Snipers.
      • Snipestruct (Construct) - Construct variant made for Team Snipers.
      • Snipeoff (Standoff) - Standoff variant made for Team Snipers. Part of the Heroic Map Pack.
      • Sniper's Nest (Rat's Nest) - Rat's Nest variant made for Team Snipers. Part of the Heroic Map Pack.
      • Sniper Town (Ghost Town) - Ghost Town variant made for Team Snipers. Part of the Legendary Map Pack.
      • Sniperlanche (Avalanche) - Avalanche variant made for Team Snipers. Part of the Legendary Map Pack.
      • Snipeout (Blackout) - Blackout variant made for Team Snipers. Part of the Legendary Map Pack.
      • Sniper Assembly (Assembly) - Assembly variant made for Team Snipers. Part of the Mythic Map Pack.
      • Sniper Orbital (Orbital) - Orbital variant made for Team Snipers.  Part of the Mythic Map Pack.
      • Sniper Citadel (Citadel) - Available on the Halo 3: Mythic disk.
      • Sniper Heretic (Heretic) - Available on the Halo 3: Mythic disk.
  • Team Doubles
    • Assorted games for teams of two. Work together or die alone, team work is critical here.

      2 Players Per Team
      Max Party Size: 2
      Updated 12/03/2009

      Gametypes

      • Team Slayer(37.7%) - First team to 25 kills wins. 12 minute match time limit.
      • Team BRs (23.7%) - First team to 25 kills wins. Players start with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
      • Team Snipers (5.2%, Skipped after veto)  - First team to 25 kills wins. Players start with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit.
      • Team Oddball (16.9%, Skipped after veto) - Hold the oddball for points. First team to 150 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed, 50% damage. 10 minute match time limit.
      • Team Crazy King (8.8%, Skipped after veto) - Stand in the hill for points.100 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 10 minute match time limit.
      • Multi Flag CTF (3.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. 10 minute match time limit.
      • One Flag (2.6%, Skipped after veto) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit.

      Maps

      • Construct (Default)
      • Epilogue (Epitaph) - Variant of Epitaph with no shield doors.
      • Guardian (Default)
      • Isolation (Default)
      • Narrows (Default)
      • Boundless (Snowbound) - Variant of Snowbound with many shield doors removed.
      • The Pit (Default)
      • Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives.
      • Foundry (Default)Part of the Heroic Map Pack.
      • Blackout (Default) Part of the Legendary Map Pack.
      • Ghost Town (Default)Part of the Legendary Map Pack.
      • Cold Storage (Default) Downloadable from Marketplace.
      • Assembly (Default) Part of the Mythic Map Pack.
      • Tundra (Sandbox) - Skipped after veto. Symmetrical Sandbox variant in the crypt. Part of the Mythic Map Pack.
      • Vessel (Sandbox) - Skipped after veto. Symmetrical Sandbox variant in the sky, built for Doubles.
      • Citadel (Default) - Available on the Halo 3: Mythic disk
      • Heretic (Default) - Available on the Halo 3: Mythic disk
  • Squad Battle
    • Two six-player teams square off in a mix of slayer and objective modes.

      5-6 Players Per Team
      Max Party Size: 6
      Updated 12/03/2009

      Gametypes

      • Big Team Slayer (64.4%) - Score points by killing players on the opposing team. First team to 100 points wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit.
      • Multi-Flag CTF (13%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.
      • One Flag CTF (17.1%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Players spawn with Battle Rifles and Assault Rifles. Four minute match time limit.
      • Neutral Bomb Assault (5.6%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. First team to three detonations wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit.

      Maps

      • Construct (Default)
      • High Ground (Default)
      • Isolation (Default)
      • Last Resort (Default)
      • Sandtrap (Default)
      • Sandtrap Heavy -  Variant of Sandtrap with liberal use of heavy weapons and vehicles.
      • SAND TARP (Sandtrap) - Variant of Sandtrap with Elephants removed and team spawns switched.
      • Valhalla (Default)
      • Valhalla Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto.
      • Valhalla Heavy - Variant of Valhalla with liberal use of heavy weapons and vehicles.
      • Rat's Nest (Default) - Part of the Heroic Map Pack.
      • Standoff (Default) - Part of the Heroic Map Pack.
      • Avalanche (Default) - Part of the Legendary Map Pack.
      • Avalanche Heavy (Avalanche) - Liberal use of heavy weapons and vehicles.
      • Ghost Town (Default) Part of the Legendary Map Pack.
      • Eighty Grit (Sandbox) - Skips after veto. Community Sandbox variant by Tesai
      • Workplace Bravo (Sandbox) - Skips after veto. Community Sandbox variant by JoeSki73
      • Longshore (Default) - Available on the Halo 3: Mythic disk
  • MLG
    • Play MLG's rules & variants in Slayer and Objective games. For details, see www.mlgpro.com/playlist.

      3-4 Players Per Team
      Max Party Size: 4
      All DLC Required
      Updated 11/03/2009

      Gametypes

      • MLG Team Slayer (45.5%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Team King (9.1%) - Stand in the hill for points. 250 points to win. Hill lasts for two minutes before moving to the next location in sequence. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Team Ball (9.1%) - Hold the oddball for points. First team to 250 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.
      • MLG Multi Flag* (36.4%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit.

      Maps

      • MLG Construct (Construct) - Version 7 of MLG's Construct variant.
      • MLG Narrows (Narrows) - Version 7 of MLG's Narrows variant.
      • MLG The Pit (The Pit) - Version 7 of MLG's The Pit variant
      • MLG Amplified (Foundry) - Version 7 of the "Amplified" Foundry layout. REQUIRED. Foundry is part of the Heroic Map Pack.
      • MLG Onslaught (Foundry) - Version 7 of MLG's "Onslaught" Foundry layout.
      • MLG Heretic (Heretic) - Version 7 of MLG's Heretic variant. REQUIRED. Available on Halo 3: Mythic
      *MLG Multi-Flag varies for Narrows, The Pit and Onslaught. For more info, see www.mlgpro.com/playlist.
  • MLG FFA
    • MLG rules and variants for Free For All games. For details, see www.mlgpro.com/playlist

      6-8 Players
      Max Party Size:  1
      All DLC Required.

      Gametypes

      • MLG FFA - Slayer, unlimited scoring. Battle Rifle starts. Player traits: 90% Shield Recharge Rate, 110% Damage, 110% Player Movement Speed. 10 minute match time limit.

      Maps

      • MLG Citadel FFA
      • MLG Guard FFA
      • MLG Heretic FFA
      • MLG Ldown FFA
      • MLG Reactor FFA

- Recent Playlist news (Open to view last update on 04.23.2010)

Read archive playlist news on the Comm Chatter page.

Living Dead Double EXP Live! 

Posted by urk at 4/23/2010 9:07 AM PDT

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

Tags: PlaylistsHalo 3

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Grifball Double EXP Weekend Live! 

Posted by urk at 4/2/2010 8:52 AM PDT

Catch the disease!

You know the deal.

Red vs Blue's contagious Assault-like sport. Catch the disease!

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 8
Heroic and Mythic 1 Map Packs Required
Updated 3/18/09

Gametypes

  • Grifball (50%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.
  • Mayan Grifball (10%) - Players have 110% move speed. Ball carrier has 150% move speed. No Vehicles
  • Grifball Up There (30%) - Bomb reset time is 10 seconds.
  • Aerial Grifball (10%) - Players have 75% gravity and 100% move speed. Ball carrier has 50% gravity and 100% move speed. Bomb reset time is 10 seconds. Custom Powerup Traits: 3 seconds of Weapon Pickup.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • Chichen Itza (Sandbox) - Grifball court styled in the fashion of an ancient arena.
  • Nøxy's Court (Sandbox) - Will the real Mayan ballcourt please stand up.
  • Ultim8 Grifball (Sandbox) - Oh! Now I get it. They named it Ultim8 because the court has eight sides.
  • Grifball High (Sandbox) - Grifball in Sandbox's skybubble.
  • Grifball Naught (Sandbox) - "How did I get into the game before the map?"
  • Grifball Club (Sandbox) - 7-Wood starts. Aerial settings. 8 sides. All the weirdness packed into one game.
  • Blockdrop Court (Sandbox) - Red vs. Blue vs. Gravity.

Tags: PlaylistsHalo 3

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Living Dead Double EXP Live! 

Posted by urk at 3/25/2010 3:26 PM PDT

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

Tags: PlaylistsHalo 3

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Maption Sack Double EXP LIVE! 

Posted by urk at 3/18/2010 1:29 PM PDT

They're your maps. Play 'em!

A 4v4 mix of Double EXP Slayer and Objective gametypes on a whole mess of your own community created maps.

Category: Double EXP Weekend
Max Party: 8
Max Team Size: 4
Heroic/Mythic Map Packs Required
Updated 12/03/2009

Gametypes

  • Team Slayer (33.3%) - First team to 50 kills wins. 12 minute match time limit.
  • Team BRs (21.6%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
  • One Flag CTF (11.8%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
  • Multi-Flag CTF (21.6%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
  • Multi-Flag CTF BRs (11.8%) - Both teams are attempting to capture the other team's flag. Battle Rifle starts. First to three captures wins. 20 minute match time limit.

Maps

  • Actuality-Break (Foundry)
  • Apex (Sandbox)
  • Backdraft (Sandbox)
  • Battle Dome (Sandbox)
  • Ber Ber Creek (Sandbox)
  • Borderline (Sandbox)
  • Breakdown (Sandbox)
  • Bridgeo's (Sandbox)
  • Chimera (Sandbox)
  • Colonnade (Foundry)
  • Conduction (Sandbox)
  • Coup d'Etat (Sandbox)
  • Cryptic (Sandbox)
  • Cryptic Fate (Sandbox)
  • Deity (Sandbox)
  • Eighty Grit (Sandbox)
  • Elysium (Sandbox)
  • Emperor (Sandbox)
  • Exhibition (Sandbox)
  • Fortress (Sandbox)
  • Fracture (Sandbox)
  • Gauntlet (Sandbox)
  • Haven (Sandbox)
  • IZ9 Courtyard (Sandbox)
  • The Kingdom (Sandbox)
  • Lotus (Sandbox)
  • Neosho (Sandbox)
  • Nocticulent (Sandbox)
  • Onyx (Sandbox)
  • Pantheon (Sandbox)
  • Paranoia (Sandbox)
  • Pilaster (Sandbox)
  • Pivotal (Sandbox)
  • Rat Trap (Sandbox)
  • Ravinia (Sandbox)
  • Reflux (Sandbox)
  • Regicide (Foundry)
  • Reminiscent (Sandbox)
  • Renovation (Sandbox)
  • Requiem (Sandbox)
  • Salvation (Sandbox)
  • Sand Towers (Sandbox)
  • Sentiment (Sandbox)
  • Skystation (Sandbox)
  • Solarium (Sandbox)
  • Static (Sandbox)
  • Stonehenge (Sandbox)
  • Subversive (Sandbox)
  • Synapse (Sandbox)
  • Tartarus (Sandbox)
  • Topple (Sandbox)
  • Transgression (Foundry)
  • Tribal War (Sandbox)
  • Undulation (Sandbox)
  • Vengeance (Sandbox)
  • Workplace Bravo (Sandbox)

Tags: PlaylistsHalo 3

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Rocket Race Double EXP Live! 

Posted by urk at 3/11/2010 11:30 AM PST

Ridin' dirty for Double EXP!

Marksmanship takes a backseat to fast driving. Get to the destinations to win!

Category: Double EXP Weekend
Team Size: 2
Max Party Size: 8
Heroic and Legendary Map Packs Required

Gametypes

  • Rocket Race (100%) - A variant of VIP. Teams of 2 race to reach destination points. First team to 10 points wins. Player traits: Invincible. Rocket Launcher primary spawns with no secondary weapons. No Friendly Fire. Map Traits: No weapons or grenades on map, mongooses only. 10 minute match time limit.

Maps

  • Isolation Speed (Isolation) - Isolation variant designed for Rocket Race. Skipped after Veto.
  • Valhalla Speed (Valhalla) - Valhalla variant designed for Rocket Race.
  • Sandtrap Speed (Sandtrap) - Sandtrap variant designed for Rocket Race.
  • Rat's Nest Speed (Rat's Nest) - Rat's Nest variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Standoff Speed (Standoff) - Standoff variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Avalanche Speed (Avalanche) - Avalanche variant designed for Rocket Race. Part of the Legendary Map Pack (REQUIRED).

Tags: PlaylistsHalo 3

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