Halo Reach Beta Forum
  • Subject: WEAPONS, VEHICLES, & LOADOUTS Impressions/Feedback
Subject: WEAPONS, VEHICLES, & LOADOUTS Impressions/Feedback

bob

I also have to complain about the disaperance of the BR in halo 3 as long as i had an AR and a BR i would always be able to make it out of every battle. reach beta and odst have totally messed up my charming little world where it takes a couple rounds to destroy even the best mlgs. DMR sucks!!! and another thing is the AR should have the old 60 rounds instead of keeping the 32 round AR because this is before halo 3 so it should have the old 60 round design. another thing is you can't have halo without a fat AR the old halo CE design for the AR was the best and it makes me hate reach to see the old AR destroyed and then rebuilt to look like a sucky DMR.

  • 05.20.2010 7:01 PM PDT
  • reply edit unleash ninjas

i can not control the scorpion. its a problem. its hard. me no like. change it. plz

  • 05.20.2010 7:13 PM PDT
  • reply edit unleash ninjas

It's all about teamwork. :)

The sword isn't cool enough. It needs to look more like the Halo 2 sword did, IMO. It's boring seeing plain white energy.

H2 Sword>H3/ODST Sword>Reach Sword

H2 version http://kll-tactics-101.tripod.com/sitebuildercontent/sitebuil derpictures/energy-sword.jpg

H3 version http://www.pspgo1.com/upload/2009-09/090925201156862.jpg

Reach version http://gruntsrus.com/wordpress/wp-content/uploads/2010/03/Rea ch_5F00_MPBeta_5F00_Sword_2D00_w1280.jpg

Now granted, in the Reach picture I found, it looked pretty -blam!- awesome, but it just doesn't look like that, at least in the beta. The sounds of slashing an enemy/clashing seem outdated to me as well.

Sword clashing, sure, I guess....I prefered non-clashing. Also, the ability to block the energy sword, how does that even make sense? I'm going to block.....the energy sword...with my arm? :/

Also, double beat-downs should be null-in-void with the sword. A person with a sword has longer Reach than somebody with just their own arms, fact.

I'd also like to see some cooler looking sword-slashes and stabs, that actually correlate with the character animation from 3rd person. I noticed the grav hammer does this as well. I was an Elite, and regular B melee was just the butt end of the Hammer to the chest...but outside, it looked as if I just did a Kendo strike on him with a Katana from over my head.

Thanks guys!

[Edited on 05.20.2010 7:44 PM PDT]

  • 05.20.2010 7:42 PM PDT
  • reply edit unleash ninjas
  • gamertag: Npact
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I think vehicles need a health bar because i never really know when its time to bail out. The banshee Looks sexy but I think needs some work. I have a real hard tim pulling flips and barrel rolls and I cannot flip and change direction on a dime anymore. Also switching back and fourth between weapons i way harder than just pressing B. I think the pistols recoil shouldn't change your center of aim. I feel that since bigger guns recenter after the kick the pistol should to. Dmr is fine, people are just being babies cause the can't aim straight.

  • 05.20.2010 7:45 PM PDT
  • reply edit unleash ninjas

It's all about teamwork. :)

Posted by: Npact
I think vehicles need a health bar because i never really know when its time to bail out. The banshee Looks sexy but I think needs some work. I have a real hard tim pulling flips and barrel rolls and I cannot flip and change direction on a dime anymore. Also switching back and fourth between weapons i way harder than just pressing B. I think the pistols recoil shouldn't change your center of aim. I feel that since bigger guns recenter after the kick the pistol should to. Dmr is fine, people are just being babies cause the can't aim straight.


Agreed on the Banshee, I dont mind switching the guns though. But seriously, I'll look like I'm totally fine in the Banshee, full shields and health, then BAM I'm exploding for no apparent reason. Why can't I just take shield/health damage like I normally do? It's cool it's easier to blow up vehicles with concentrated fire, but I mean, can I at least have an idea of the current state of my vehicle?

The pistol needs more bullets in the clip as well...

  • 05.20.2010 7:51 PM PDT
  • reply edit unleash ninjas
  • gamertag: SHAHUD
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A Hero Need Not Speak, For When He Is Gone; The World Will Speak For Him.

Visual Features For Loadouts



Jetpack

We can all see that a player has a jetpack. Why not make it so that by looking at a player, you can recognize what loadout he has.

Guard

Possible feature for guard; larger fuel cells on spartan armor because the suit needs to generate more power for the armor lock.

Cloak

Possibly some sort of blue tinge to the lights that are on the spartan armor (the ones that would flicker when you died in halo 3). Anyone have a better idea?

Sprint

Perhaps we don't need one for sprint, as this can be the 'default' look for a spartan, indicating sprint ability.








[Edited on 05.20.2010 8:12 PM PDT]

  • 05.20.2010 8:07 PM PDT
  • reply edit unleash ninjas

I'm good friends with a known terrorist in the Middle East - Yu Bin Sneyepid -

Possible glitch with sword - If sword wielder swings and makes contact with enemy right as enemy triggers animated assassination, sword wielder gets both a kill and a suicide. I got to experience this one on sword base, I was slashing wildy (and missing for the most part) at my enemey as he backpedled, my reticle finally turned red and I lunged, saw the energy mark hit him, felt the rumble, heard the hit. But right as he died, that lovely announcer voice told me that I had somehow offed myself, despite no grenades being thrown. Upon reviewing in theater, the split second that I hit my enemy, he moved slightly to one side and started an animated assassination (the kidney punch and knife thrust, if it matters). When he died, I died, presumable because he assassinated me. I have the film clip, but as there no longer is a file share service, I can't upload. Might be able to put it on youtube if needed.

  • 05.20.2010 8:39 PM PDT
  • reply edit unleash ninjas

bob

okay, needler v.s. needle rifle.

WTF? who needs a needler and a needle rifle wheres the carbine?
its really cheap now that people can now not only kill you while sniping now but now they can blow you up! another thing i must observe is that the needle rifle has contiues fire, who got the idea that a mid range/sniping weapon should have continues fire really?

some one besides me must care about this or the world is dumb.

  • 05.20.2010 9:12 PM PDT
  • reply edit unleash ninjas

I was playing an Invasion match and I went to beat down a a wraith (board and beat down, that is.) And it took over 50 hits and it was still going around until I was betrayed AND the tank was destroyed by a rocket.

Here is the link to the video clip I created.
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=142309 0

  • 05.20.2010 9:12 PM PDT
  • reply edit unleash ninjas

PLEASE make the DMR about 2/3 as powerful as it is in SWAt in everything else. It feels way too underpowered and definitely not like "a personal death star" except in SWAT. Long story short. . . ramp up its power and effectiveness.

  • 05.20.2010 9:23 PM PDT
  • reply edit unleash ninjas

LOVE the loadouts & the DMR is awesome.just wish it was alittle bit stronger.For the vehicles wraith tank is a little weak one shot from a tank its gone but i can live with it being that weak.ALL I CAN SAY IS MW2 SEEMS BOREING NOW!!

  • 05.20.2010 9:31 PM PDT
  • reply edit unleash ninjas

Look at me, moving up in the world.

I think the pistol is alittle too powerful, It can kill someone as fast as the DMR can, and it is a sidearm! Maybe it should be 6 or 7 shots to kill?

  • 05.20.2010 9:33 PM PDT
  • reply edit unleash ninjas

The needler rifle is underpowered by comparison to the Spartans. this makes covey slayer out matched. SvE it becomes a huge disadvantage to the covenant.

The plasma grenade launcher, while super fun to use, is a little over powered. It has tons of ammo and can allow someone to go on a massive streak.

Love the pistol. Everything about it is great.

The armor should make a bigger impact I think. If it is designed for a scout then actually give some advantages to those using it. This would improve tactics.

Didn't play too much with vehicles but the whole EMP thing any time I got in a vehicle, became super annoying. I ended up forgoing using them at all.

I thought the grenades were pretty balanced for the most part. a little strong but i think the increased shields countered that.

Love the ability to cool plasma repeater.


  • 05.20.2010 9:37 PM PDT
  • reply edit unleash ninjas

I disagree to me the Dmr feels like a sleeker more precise BR. More fine tuned for ranged combat it feels like what the
br should have been no offense the BR is the best small arm bungie ever put out in my oppinion but it was TOO versitile there where few fights you couldnt win with the BR. But i due feel it should still be 3 kills t a clip to compensate for the lack a 4 shot kill

  • 05.20.2010 9:38 PM PDT
  • reply edit unleash ninjas

Tru7h. C4RN4GE. Bungie.

I like the known issues here. Grenades are terrible. I know it is realistic but it ruins gameplay when it is very fast paced.

DMR needs to shoot slightly faster. AR needs to be slightly more powerful. Pro pipe needs to not shoot so far so it can be used more accurately. Sniper can be difficult to use because of the reticle bloom, definitely needs fixing. I look forward to more loadouts.

Vehicles are good so far but please bring back mongooses and the Gauss!

  • 05.20.2010 9:50 PM PDT
  • reply edit unleash ninjas

Justin (a.k.a tigger, a.k.a. monkeyman, a.k.a. J. man)

I personally loved the AR in halo 3 and the AR in the beta just isn't powerful enough as it needs an entire magazine just to kill a single person.

  • 05.20.2010 9:51 PM PDT
  • reply edit unleash ninjas

-the sword is too weak sword, blocking should be removed
-AR needs to have a longer range

  • 05.20.2010 9:52 PM PDT
  • reply edit unleash ninjas

Justin (a.k.a tigger, a.k.a. monkeyman, a.k.a. J. man)

A lot of people say they don't like the DMR. I personally think that it the same as the BR in Halo 3. The only difference is that they took the 3 bullets in each burst of the BR and put it into a single bullet for the DMR. I think the DMR and the BR have the same power and that the reticule bloom is what makes the lack of 4 shot kills with the DMR.

I do not like the focus rifle as the new beam rifle because it is very hard to use. While you are shooting an enemy player, if you miss for a single second, you would potentially lose the energy needed to re-track the enemy and have to let it cool down and have the enemy escape. I think that it is also very weak compared to its sniper-rifle counter part. Seeing as it is a sniper-rifle counter part, it should have a slight damage increase towards head shots.


The Armour lock load-out has complaints, but i like armor lock. In the hands of a skilled player, they are able to use armor lock more strategically. Like any other load-out, a skilled player is able to use it more efficiently. Although every load-out has its many good points, there are always as many bad points, for example:

Armour lock leaves you in the open, runs out of energy very fast, armor lock is only in use when your fist touches the ground and there is delay in taking your weapon back out.

Cloaking has to be used while going slow to maximize effectiveness and it tells enemies that you are nearby.

Sprint is unable to protect you when you are open.

Jet packs leaves you out in the open.

Evade can only be used twice in quick succession.

The Scorpion tank, in my opinion, is extremely hard to maneuver, and gets stuck very often. The Wraith is very underpowered than its tank counter part. Although you are able to shoot at an angle, the kickback on the wraith's cannon makes players shots misleading. In Halo 3, the Wraith's shots send the kickback backwards, as in Halo: Reach, players are to think that they need to guide the cross hairs themselves instead of waiting for the kick back to come back in place, so they miss a second shot.

I also miss the "See the dot, take the shot!" unless I'm mistaken and that it's only for Campaign.

  • 05.20.2010 10:28 PM PDT
  • reply edit unleash ninjas

My thoughts and impressions regarding the weapons of Halo Reach:

DMR - seems to be an early-war version of the BR; playstyle is similar but it doesnt hit quite as hard.

Pistol - classic. works much as in the original Halo game; this is the version of the UNSC pistol that we've been missing since the good ole' days.

Shotgun - classic use; still somewhat over-powered, especially as a response to the energy sword. Never pick up a sword if you can pick up shotgun instead..

Rocket Launcher - need i say more? still king of the weapons in halo, and nobody minds.

Grenadier? - UNSC's bruteshot. seems to have a reduced range from the real bruteshot, but higher damage output. fun to use, and cool looking. not so good against aircraft. Also, 1 shot = 1 reload? the Rocket laucher hits harder, has a bigger blast, and gets 2 shots.. and does it all faster. seems considerably underpowered, in all but the damage-inflicting sense; i liked this gun however and hope to see it tweaked.

new Beam rifle - still has a sniper scope, but is no longer a "sniping" weapon in the conventional sense. rather, it quickly burns away the enemy's health/shields, much as the forerunner beam weapon does in some of the recent halo games. interesting weapon, but i miss the true sniper rifle greatly, and never quite got the hang of using this.

the "Bubble" Gun - dunno what its actually called; it locks onto up to 3 targets and then launches sticky blue orbs which explode soon after landing. a cool new artillery piece that functions similarly to the spartan laser. i was horrible at using it, but many players i saw used it to great effect. overall, it was a cool idea.

Needle Rifle - wants to be the covenant carbine. personally i liked it better than its predecessor, each shot feels more powerful than the greenbeams fired by the old carbine.

New Plasma rifle - a returning classic, and may i just say i love the way this new gun handles! the overheating/vent effect is completely different from previous games, done in such a way that the weapon feels much more reliable and practical. it fires quickly and feels strong, yet not overpowered.. an excellent dueling weapon at midrange. Honestly, i cant say enough good things about the way this old gun has been lovingly revisited. Keep IT. lol

New plasma pistol - faster to use, and harder hitting, but has a few flaws.. the older versions seemed to home-in on targets much more efficently, which was the original niche of this gun as a seeking shieldbuster. also, the weapon seems to occasionally fail at firing, as though it thought you were trying to charge the beam at first and then cancelled the effect. a little buggy.. also noticed that when charging, the the powerlevel continually ticks down at a fairly rapid rate.. seems to be only good for about 5 shots, sometimes less. needs a bit more longevity, especially compared to the practical nature of its UNSC equivalent.

New Needler - ye olde Pink Death is back and better than ever! this is the alien, exotic killer we remember from halo 1. love it, keep it, please never dumb it down again lol. (as a side note, playing with this gun in the Reach beta made me appreciate combat pre- dual wielding. while i'm sure a number of players are QQing about not being able to dual wield, i kind of appreciate the way the smaller weapons handle alone. they always felt cheapened in the dual-wielding games; basically if you didnt have both you might as well not have one, you were essentially using half of a gun.. eliminating this also effectively eliminates the "triple-wielding" problem exploited by a few players in halo 2, where a dual wielder would walk along, swapping a weapon in hand for one on the ground WHILE FIRING.. basically using 3 smgs or whatever at once, etc. anyway long story short, thanks for cutting out dual wielding.)

Assault rifle - cool new look, and functions much as remembered, with decent damage output and accuracy at midrange. slight balance tweaking might improve it further, but overall its still effective.

Energy Sword - sadly underpowered in the new era of halo. many times i would get the drop on an enemy with this weapon, slash them, and they'd survive.. it even happened a few times when i attacked the target from behind. in halo 2 and 3, this was a weapon of terror in multiplayer; in the Reach beta, i was confidently beating down sword bearing enemies with my bare fists.. and winning. please, REFORGE this broken blade. Darth Vader would be most displeased.

Grenades - loved the bigger blast radius on both types, also thanks for getting rid of the not-so-effective ones, like the brute spike grenade. in real life, a grenade blows up a hill, or empties a bunker. in halo 3, grenades that go off 4 feet away dont even scratch your paint. the Reach beta has made them better.. generally. they seemed a bit slower in the throwing than in previous games, and also sticky grenades would sometimes glitch, passing through a target rather than attaching to him. (i dodged a few grenades in this way, unfortuately for my opponents, who should have earned the easy kill.)

=========

my thoughts and impressions regarding the Vehicles of Halo Reach:

overall - vehicles generally behave in their established ways; the warthog is still the warthog, the ghost is still the ghost, etc.; although all vehicles seemed to have better handling/physics than in previous installments, overall there didnt seem to be much innovation going on here. then again, maybe thats a good thing; as they say, "if it aint broke, dont fix it." speaking of broken-ness, however, i am lead to address one particular balancing issue that other players have also mentioned.. The Wraith tank, and the Scorpion Tank. These vehicles are not created equal. The scorpion hits harder (and fires more accurately), shoots faster, lives longer, and moves with greater speed. on certain maps, this imbalance definitely impacts the game and confers an advantage to the team with the UNSC tank (during Invasion Phase 3 on Boneyard, for example, in reference to the Spartan team.) I personally feel that if left unchanged, this will impact all maps/missions, especially in the Invasion gametype.

============
My thoughts and impressions regarding the Loadouts of Halo Reach:

overall - each loadout had its own useful niche, generally i like them but there are a few that could be adjusted somewhat. The Operator loadout in Invasion seems tough to beat in enclosed spaces; the shotgun slays all at point blank in a doorway, and the guard ability removes the usefulness of grenades in clearing them from whatever niche they've chosen as an ambush point. they are particularly efficent at stonewalling the covenant team from getting the navigation core out of the base on boneyard. Also, the Ranger loadout (also in Invasion)seems handicapped for their role when given a plasma pistol as a secondary weapon. the jetpack allows them to own high ground, but the weapons they start with are hard-pressed to make good use of the otherwise fantastic "sniper's perches" their mobility allows them to reach. maybe a needle rifle would make a better primary weapon choice, with the plasma rifle for a secondary; this would allow a ranger to excel at the ranges he finds himself at most frequently, medium range and medium-long.

Ultimately, i enjoyed every aspect of the Halo Reach beta, and hope that my feedback will be perceived as nothing but constructive. Thanks for giving me the opportunity to have a hand in testing and subsequently improving the game we're all passionate about.

  • 05.20.2010 10:32 PM PDT
  • reply edit unleash ninjas
  • gamertag: [none]
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ZiLLa

Vehicle graphics are awful especially for ghost and banshee
make banshee thinner and weaken fuel rod rockets but dont have to switch weapons to use them
spawn choppers, ghosts, warthogs on maps in slayer
Laser reticule should be changed and laser and turret should vibrate controller when charging/firing

[Edited on 05.20.2010 10:48 PM PDT]

  • 05.20.2010 10:33 PM PDT
  • reply edit unleash ninjas

The bloom = The worst idea invented for halo
Small clip sizes are a pain
Scorpion tank is very beastly

  • 05.20.2010 10:49 PM PDT
  • reply edit unleash ninjas

The AR is way underpowered and the grenades are a lil to powerfull.

  • 05.20.2010 10:54 PM PDT
  • reply edit unleash ninjas

I found the vehicles Great the new designs look cool but i found the controls very annoying when you crash a tank into a wall And it took ages to reverse it out.

The Vehicles arent as powerful as they used to be e.g. the Banshee can be taken out too easily and Scorpian and Wraith Are just big targets for stickies.

The weapons are good but it's kinda sad that the E-sword isnt as powerfull. But the Weapon bloom is great i find it makes killing easier than usual.

The armour abilities are awesome Jetpack is great with it bringing a new level of battle. Armour lock is fun Stopping an enemy from killing you or a vehicle from splattering you, Then letting of an EMP and beating your enemy down.

All in all the Beta was a Great experience I cant wait for the full game to come out this fall. Thanks Bungie For the beta

  • 05.20.2010 10:58 PM PDT
  • reply edit unleash ninjas

Weapon bloom need to be declease slightly.

More magnum clip size. 10 or so will fine.

  • 05.20.2010 11:42 PM PDT
  • reply edit unleash ninjas

the new weapons are all great, they feel more realistic and the new pistol is perfect! grenades do seem a bit too powerful. banshee and scorpion are still awesome but i was a little disappointed with the wraith. it just seemed like the wraith's blast wasn't doing enough damage. i can't explain how happy i am with rockets though, they were so bad in halo 3, please keep them as is and don't nerf them again!!!

[Edited on 05.21.2010 12:02 AM PDT]

  • 05.21.2010 12:00 AM PDT
  • reply edit unleash ninjas