- InSaNe DrIvE
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- Exalted Legendary Member
- message user
"Some People Think Inside the Box, Some People Think Outside The Box, But I Prefer, To Think Out of My Mind - INSANEdrive"
Ret. Halo Pc Skinner | Old Skins - New(er) Site
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(Skins) INSANeffect
Improves the effects in Halo 1 PC.& Adds actual Blood decals to Elites (Part of - not Rebuilt)
I will now speak about the two maps I have had access to thus far. These being Powerhouse and Sword Base. To me there are two main parts of a map.... its layout/design and where its weapons are. The weapon layout is harder since these weapons "power" is not set in stone so my suggestions here are for the current insertion, and I hope they will inspire an Idea for the final placement. Oh...and this is compounded due to the verity of game-types. Here I go.
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First Powerhouse. I want to get this out of the way...Bungie you stated that there would be no invisible walls but a 10 second count down. I want , with my jet pack... to get to the other side of the broken bridge. I currently cannot due to the invisible wall. This makes me sad :(. There is also On the opposite side...uhh... by the ?waterfall by the cliff I think... there is a place you can stand on and hide. This needs to be smoothed.
Currently Powerhouse is my favorite map... but it is ruled by the heavy weapons. And while this is understandable... I mean... they are heavy weapons, there is little to no way to defend one's self if a team owns most of them. Yes, I am thinking of 1 Flag CTF. Right as they spawn they have acess to the rocket launcher, the focus rifle, and if fast enough even the Pro Pipe. We get a hammer. Range kicks Close range. I can't even get close. If a team is "TEAM" enough... it is impenetrable... no matter how much you armor lock, Active Camouflage, sprint or spam grenades.
The thought occurs that you could switch the rocket launcher with the hammer. Then they would camp with the hammer...BUT... if the Melee glitch is implemented and you have a friend...*smiles* it would be do-able. One could also take out the power sniper and Pro pipe. Yes. I think that would work well.
In stockpile one team has the high ground, the other open ground. Neither of these I like. My suggestion is to move one by the many rocks and the other the area above the Focus rifle spawn. Across from each other, and if memory serves neither can see the other side from the spawn. Though one could see more of the map... so that would need some work. Just a thought. Also the Collection areas for Head hunter seem to be a-bit close together on this map. This needs to be fixed. You should also have it so that If some of the lights are hit, they flicker. I just think that would be cool. I think that's it.
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Then there is Sword Base. It has so much potential. I currently am not a fan of this map. Its rather hard to go up. I want more ways up. Jet packs OWN this map.. This should not be. I need more ways up. I need more ways for the map to help me move. I get befuddled on this map. I want up and I look around and I don't know what to do. This happens more then it should. At first I thought it was because I am unaware of the map layout, but it happens even now. The adrenaline gets pumping...the command says up...and there is nothing. So I run up the ramps... but it's too late. I try the Man canon... but I do something wrong and I can get all the up I want. Its discouraging. It's a struggle to get UP to the fun. If it's in the lower ground that's fine... but if it's Up... no luck...unless I have a jet pack. This is particularly true on objective game types. That's my only main gripe about this map. I like everything else.