HUD criticism.
WAypoints for allies. Needless when they're off screen. It's too much to sort through on objective games, and all the spinning arrows are a distraction when you're in the process of grabbing a flag or ball/bomb and fighting.
Atleast you put the color back to blue, the god awful yellow from ODST was a nightmare. I would like to suggest however, on behalf of color blind players, that the red and blue HUD waypoints be customizable, well as motion detector content.
Motion Tracker:
Suggested change. Level and below are fine, but above needs a fine tuning to be able to use at a glance.(which is the very point of any given HUD, quick uncluttered information)
Above: A different color or more obviously different pattern.
And um, round please? Distorting the shape of it really can throw off one's perception of it.
Life Bar:
Annoying that it shrinks to center. Not a big deal, but it makes judging % hard on the fly. Again, goes against what a HUD's purpose actually is. A left right gauge would be fine.
Grenades on the Hud.
Not bright enough on the selected Grenade. Totally too big. Halo 3 had it perfect. This is yet another un-efficient use of HUD space. The grenades types are hard to distinguish on the fly, AND they switch places!
I would, for weapons and grenades, not rotate them top to bottom, but simply expand the selected / shrink the non selected.