Halo Reach Beta Forum
  • Subject: INVASION Impressions/Feedback
Subject: INVASION Impressions/Feedback

I think Invasion should have rounds. Switch sides after either the Spartans shut out the Elites, or the Elites GTFO with the data core.

[Edited on 05.20.2010 5:29 PM PDT]

  • 05.20.2010 5:16 PM PDT
  • reply edit unleash ninjas
  • gamertag: MC719
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I will always place the mission first.
I will never accept defeat.
I will never quit.
I will never leave a fallen comrade.

After playing another week of Invasion I have encountered a few problems and I also have some recommendations.

Recommendations:
1. I think the countdown timer in the Invasion gametype for the capture points should not reset to 7 seconds everytime it goes below that. It doesn't seem fair that if you get it down to 1 second and get killed it just resets to 7. I recommend eliminating the reset altogether or retool it somehow to make it more fair.

2. Allow players to spawn in all parts of their base instead of being limited to one spot or with their partner, this is after you die for the first time after the start of the game of course. It wastes time if you have to catch up with your other teammates after you spawn instead of spawning together.

3. Please stop the one way shield doors in the Spartan spawning areas from launching the players out, it's not needed.

Problems:
1. I noticed that sometimes when I would stick an Elite with a plasma grenade it would look like it disappears but it really sticks to the Elite, you just can't see it. I died a few times because of this, thinking my grenade went through the Elite, then go in for the melee only for the Elite to blow up and it says I committed suicide.

2. When I would be playing as an Elite, sometimes when I would melee a Spartan in the back instead of assassinating them it would just lower their shields. It happened more then 10 times so I do not think it was a connection issue.

3. Splitting up parties 96% of the games.

That's all I've got, I look forward to playing the polished product.

  • 05.20.2010 5:23 PM PDT
  • reply edit unleash ninjas

On Boneyard, at the end of the hall from the heavy weapons spawn, up the stairs by one of the objectives, if you crouch by the doorway at the end of the hall a grey untextured wall appears on the bottom half of the doorway. You can move right through it, and doesn't seem to actually cause any problems, just a graphical glitch I guess.

Also I noticed that sometimes if you spawn with an elite teamate while walking up the stairs by the cliff side I would spawn under the stairs in a gated box that I don't think anyone was meant to get into. I ended up getting out by killing myself.

Other than that, everything was pretty great. Thanks Bungie!

  • 05.20.2010 5:25 PM PDT
  • reply edit unleash ninjas

BOND2012
http://www.bungie.net/fanclub/blackwaterops/Group/GroupHome.a spx

i had just one problem, on the far left of the hold spawn there was a glitch where if you touched this tile to the right of the 5 step staircase you would die. other than that Invasion is my favorite game type by far:)

  • 05.20.2010 5:40 PM PDT
  • reply edit unleash ninjas

I must say that Invasion was the most fun game mode offered in the beta. There are a couple things that bothered me much like everyone else. Those annoyances include the following..

- Spawn camping. It is cheap and should be eliminated. The spawn on your bro system is a step in the right direction, if only you can SPAWN quickly!

- The scorpion is just rediculous. It spawns too quickly and is massively over powered and there is not much the elites can do to change that fact. Sure, they elites can jack it and then nade it (thats if they do not get shot out of the air otw) or an elite can just save his/her plasma launcher untill the dreaded tank arrives (but...how much fun is that..?) The scorpion should just appear once. Thats it.

- The removal of the DMR in phase one changed everything and is pretty well balanced. There should be more needle rifles to combat the pistol..but, either way, its cool for me.

- The spartan shotgun is WAY too powerful and has a huge range of fire. 2 shots from like 15-2o ft away is simply death. Fix it.

- Why is the sword basically useless? The shotgun beats it and so does a spartans arm...so...what can an Elite use to combat the camping spartans (with armor lock I might add) when trying to retrieve the core? Sure, One can be really good with sticky's but..most of use are not gods with the sticks.

- The spartans get the sniper rifle and the Elites get the focus rifle...really? It is just not balanced. This is more in Invasion Slayer so I suppose the Elites just have to let the spartans get a drop and then steal it. Seems like a cheap way to solve the disadantaged Elites.

- Breaking up parties...yeah, needs to get solved.

- How come the spartans get shield doors for their powerful vehicules and the Elites' are just out in the open for the spartans to take? Sure doesnt seem too far.

Well, That is all I have for right now. Overall I LOVED Invasion (not so much Invasion Slayer) and I am greatly looking forward to the Retail version of Reach. Keep up the good work guys.

  • 05.20.2010 5:50 PM PDT
  • reply edit unleash ninjas

1. I don't think it's fair that the Spartan shotgun trumps the Covenant sword every time.

2. Wraith sucks horribly compared to the tank. It is easier to destroy, doesn't do as much damage, shoots slower and moves slower. Aren't the Covenant hundreds of years ahead of the humans?

3. Why aren't we using the entire Boneyard map on Invasion Slayer? It would be sweet to do 8 on 8 like Big Team Battle in Halo 3.

4. On regular invasion, if the Spartans shut out the Elites completely (Elites don't capture any territories), shouldn't the Spartan team get more points? At the end of the match, you get way more points if you just let the Elites capture the first 2 rounds of territories. There should be incentive to "Skunk" the Elites.

5. My BIGGEST beef with Reach is the voting system. For example, when you select the Invasion playlist, all 12 of the players are automatically on the normal Invasion setting.

Invasion: 12
Invasion Slayer: 0

I think they should both start at 0 so the people who actually do vote choose the game type. If only 5 people choose to vote, they will never get to play Invasion Slayer because it defaults all 12 votes to the Invasion game type. It should always start out like this:

Invasion: 0
Invasion Slayer: 0

and then people choose what they want from there.

Otherwise, this game is gorgeous. Everything you've done with the graphics, the weapons, and the way it plays is awesome. This will easily be the best Halo yet and I can't wait to play the campaign and see the other levels. I hope my suggestions help!

  • 05.20.2010 6:53 PM PDT
  • reply edit unleash ninjas

invasion was fun but i thought the elites had a disadvantage... it seemed when i was an elites i would always loose... it might just be me but idk.

  • 05.20.2010 7:00 PM PDT
  • reply edit unleash ninjas
  • gamertag: Npact
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Please please bungie up the maximum players in reach from 16 to like 36 or even 24. I really love invasion but real invasions are straight chaos. I would like to feel over whelmed by a continuous crazy onslaught of the full duration.

  • 05.20.2010 7:01 PM PDT
  • reply edit unleash ninjas
  • gamertag: Npact
  • user homepage:

Maybe having the plasma launcher and focus rifle spawn in more than once in a game. Its really had taking out the tank with covey spawn weapons when its posted up in the corner.

  • 05.20.2010 7:04 PM PDT
  • reply edit unleash ninjas

Host migration may result in incorrect objective/loadouts

Well something like that happen to me once someone left i am not sure if it was the host but we were at the second round of the game invasion then all the sudden our conection went bad and we went back to the first round of invasion. rollback for some reason

  • 05.20.2010 7:06 PM PDT
  • reply edit unleash ninjas

Halo 3 (31st) and ODST (14th) Mythic Conqueror (Solo, Legendary, All skulls on). Holder of 7 current world wide speedrun records.

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Rocking Bungie.net for 5 years!

I do feel like in normal Invasion, with the amount of weapons and vehicles and superior loadouts the Spartans get, the Elites are just there to get beat up on by the Spartans while the Elites keep trying to get to these objectives.

This is a combination of factors, including the exposure of Elite spawns in wave 1, exposure and steal-ability of their vehicles and easier stealability of their weapon drops. Plus the massive weight of the spartans' power weapons and the freaking scorpian which can respawn 3 times in round 3!

  • 05.20.2010 8:09 PM PDT
  • reply edit unleash ninjas

never give up!

one problem i noticed. if you spawn with your buddy, and that player is flying the banshee, you will fall to your death.

perhaps limit spawns to a solid surface.

  • 05.20.2010 8:16 PM PDT
  • reply edit unleash ninjas

My Impressions (and even a suggestion or two) regarding the new Invasion/Invasion Slayer gametypes:

Invasion, on Boneyard - loved this gametype, the idea of a flexible, narrative driven multiplayer warfare mission enhances the immersion a great deal. There are a few balance issues that could use a bit of tweaking.. the mission seems slanted in favor of the spartans from the get-go in a number of ways; the elites have to complete 3 objectives with a limited timeframe for each, while the spartans just have to stop them at 1 to win completely. also, certain aspects of the way the game can be played seem somehow unrealistic.. in the 2 dozen or so games that i played, nearly all of them saw spartans camping under the covenant dropship in phase 3. the dropship did nothing about this.. no gunfire to keep the extraction zone "clear" as it were, nor any sort of evasive movement; it just seemed to be kindof a static prop in the overall scene that the rest of the battlezone is trying to create.

also, just a suggestion: if the goal of the Invasion gametype is to simulate a live battle on the ground at during the siege of reach, i'm not so sure that spartans and elites would be the only combatants participating.. Adding waves of NPC allies might make the game seem a bit more epic; they could be introduced at certain intervals or during each new invasion phase. for example, after the Elites strike team takes out the shield generators, maybe a few squads of UNSC marines pour out of the base to help the spartans hold the line at the refinery; simultaneously, perhaps a covenant dropship delivers a pack or two of grunts to help the Elites push through the defenders.. etc; also the types of allies and amount that spawn could increase as the battle progresses; in phase 3, ODSTs with heavy weaponry might spawn, just as a pair of Hunters join the final assault..

Of course, the game is fun as is, it just seemed to me a cool way to really "Epic"-ify the battles in invasion mode, giving the players a cool opportunity to feel as though they are leading the charge in a much larger battle that redefines the way multiplayer can create a narrative situation.

Invasion slayer, also on Boneyard - more of the same, again loved this game mode once i started to understand the basic mechanics, however a few things seem to work differently in practice than i assume they were intended.. for example, when you capture a destination, several seconds later a vehicle will spawn there, of the same general faction as the team who captured it. the trouble is that while capturing the location causes a vehicle to spawn, it doesnt necessarily award the vehicle to your team. many times in this game mode i saw one team capture the destination while enemies waited, then after the vehicle dropped they would quickly move in and steal it.. maybe capturing an objective should cause a vehicle spawn at the capturing team's base, rather that at the contested location; or, perhaps capturing a location causes a pelican or dropship to spawn faction-specific NPC allies, as in the aforementioned Invasion suggestion; obviously while a ghost or tank can be stolen by a steathed enemy, marines or grunts or whatever are not something that can be commandeered, ensuring a helpful advantage goes to the capturing team everytime. this would also make the capture points more valuable; i played several invasion slayer matches where both teams ignored the destinations altogether, or one team allowed the other to gather in the destination only to pick them off with grenades or long-range weaponry (basically using the location as bait in a trap, to quickly collect lots of points).

Thank you for the opportunity to enjoy the beta, and to offer constructive feedback on the game we're all passionate about, player and developer alike.

  • 05.20.2010 8:35 PM PDT
  • reply edit unleash ninjas

Tru7h. C4RN4GE. Bungie.

Let spartans spawn with DMRs and Elites spawn with Needle Rifles. This is the biggest Halo map ever, cmon now!

This was my favorite playlist, but I do hope there is a classic big team playlist too, maybe with invasion/invasion slayer as a gametype choice.

  • 05.20.2010 10:05 PM PDT
  • reply edit unleash ninjas

How about the fact that my friend and I took down a brand new banshee with DMR fire in 5 seconds? I think vehicles in Reach need to be stronger in general if youre going to have things like the Pro Pipe everywhere

  • 05.20.2010 10:45 PM PDT
  • reply edit unleash ninjas

the tiered objective gameplay is incredibly fun!! in slayer it would be really cool if the weapon drops were like they are in generator defense and vehicles were dropped via phantom/pelican.

  • 05.21.2010 12:53 AM PDT
  • reply edit unleash ninjas

PARTIES BEING SPLIT IS A GREAT IDEA.
More trash talking to friends, less overpowered teams of 6 against randomly skilled mashed up group losing everytime.

MORE MAPS NEED IT.
Overlook, definitly should have a version of Invasion.
Boneyard could be the Default map and the only map for Invasion slayer! But maybe 3 - 4 maps for Invasion gametype. Even though the experience wouldn't be as good on those maps, Variety is necessary.

  • 05.21.2010 1:32 AM PDT
  • reply edit unleash ninjas

Invasion is great, but.....

-Major Problem 1: Spartans always win. Period. Elites can easily get to the core room, but after that.....it's really pretty much impossible for the elites to win. The spartans have better vehicles, and loadouts. The core carrier is too slow. All the Elites rush in with energy swords, spartans kill them, all spartans end up with energy swords.....

-Major Problem 2: Only half the map is used in Slayer.

  • 05.21.2010 1:37 AM PDT
  • reply edit unleash ninjas

Invasion is really a good playlist, but in the 3rd round, the humans win almost everytime. The shotgun should be removed. This weapon is too powerful in a Loadout. It should be set on the map. Moreover, the Wraith needs to be more powerful. It is a tank. It is feeble in relation to the scorpion.

[Edited on 05.21.2010 1:46 AM PDT]

  • 05.21.2010 1:45 AM PDT
  • reply edit unleash ninjas

-Reach

(I swear it has nothing to do with Halo Reach)

Here's my idea for Invasion: Multiple Covenant Species.

How about the normal team of 6 Spartans against 2 covenant squads consisting of an Elite, 3 Grunts, and a Jackal/Skirmisher? This would feel a bit more realistic than a bunch of Elites running around looking for kills while others carry out the objective. Also it would be fun to play as a Grunt.

Of course, the game is probably much too far in development to allow for other playable Covenant races...

  • 05.21.2010 1:48 AM PDT
  • reply edit unleash ninjas

When playing invasion(or any other tier based game), and a tier 2 or 3 loadouts become avalible, AFTER your spawning and have already selected a loadout from the previous tier you cannot go back and select the next tier which is no fun!

  • 05.21.2010 3:19 AM PDT
  • reply edit unleash ninjas

Luck.

-In Invasion, it's too easy to mistake teammate indicators for objective indicators.

-The not shown spawn time in invasion after switching to a new (safe!) location is too long. I feel like I am being punished for hitting the dpad.

-Put indicators on the spartan weapons too!

-2 of the 3 Elite spawns leave them to be helpless victims of the DMRs, while one is excellent fron launching attacks on the frigate. And your spawn never changes. Even without the starting DMRs, this still sucks.

-When a teammate tries to spawn by me, don't flash the red alert marker if I'm in a perfectly safe location.

  • 05.21.2010 3:51 AM PDT
  • reply edit unleash ninjas

Invasion...where to start? Maybe the fact that its awesome and this gametype made the beta great. Before invasion was added to the playlists I was playing the beta but I wasn't really finding it all that great. I love Halo, the games, the following, the books the everything but reach beta was the first thing that disappointed me. It felt different but very samey at the same time. I know change something if it works which halo 3 did but the beta just seemed like there was something missing until invasion came along. It feels like battlefield in a way, actually it feels alot like battlefield, but thats a good thing. It feels natural to defend and fall back or attack and gain ground. Fair enough if you play as an elite it can be hard as hell but that also makes it great fun. I feel that this game type has great potential. When more maps are added to this gametype for the full game I believe that maybe generator defense could appear as an invasion gametype. Maybe push the spartens back twice then one huge generator with big health or you have to attach a timed explosive? Just a thought.

  • 05.21.2010 4:02 AM PDT
  • reply edit unleash ninjas

I can't wait for you to shut me up.

Invasion is amazing!

My only real problem with it, is that it's unbalanced in the Spartan's favor, especially when the Elites have to carry the core out of the base. I think it's unfair that Spartans can spawn with shotguns, and the Scorpian seems a bit overpowered.

Also, in Slayer Invasion, I don't think you should have to wait for the reinforcements after capturing the territory, as usually the team to capture it will get killed while waiting, allowing the other team to steal what they did not work for.

  • 05.21.2010 5:37 AM PDT
  • reply edit unleash ninjas

I can't wait for you to shut me up.

Oh and I forgot to add......splitting up parties is not cool *sad face* I love playing in a team with my buddies, we always get into arguments when playing against each other, which isn't fun.

So please Bungie let me stay in a team with my Xbox live party.

  • 05.21.2010 5:42 AM PDT
  • reply edit unleash ninjas