Halo Reach Beta Forum
  • Subject: CONTROL SCHEME Impressions/Feedback
Subject: CONTROL SCHEME Impressions/Feedback

Though it's a little unconventional i like the new control scheme. The only issue i have is with the way assassinations work. When you press melee you do the same animation you'd normally do, then you do the takedown anims. It just seems jerky to me. : /

  • 05.18.2010 11:22 PM PDT
  • reply edit unleash ninjas

Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements


bungie, ifyou did this, a lor of people would love you forever

  • 05.18.2010 11:27 PM PDT
  • reply edit unleash ninjas

Posted by: against nerfing
Posted by: Toksik Marksman
SAY YES IF U THINK THERE SHOULD B CUSTOM SETUP


I dont care because what the OP proposed is exactly what I would set up in custom.

That logic only works for you, and only if Bungie decides to include your preferred setup. What if somebody likes that setup, but wants two buttons swapped? What if Bungie doesn't include that configuration at all?

What is there to lose if Bungie lets us make custom layouts. It's baffling that this practice hasn't become an industry standard.

[Edited on 05.18.2010 11:35 PM PDT]

  • 05.18.2010 11:34 PM PDT
  • reply edit unleash ninjas

GT: sT Iceko

Pistol time


Posted by: Someone with a good idea
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements


Pwetty pwease?????????????

  • 05.19.2010 1:56 AM PDT
  • reply edit unleash ninjas

Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled

or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements

Please do this Bungie.

  • 05.19.2010 4:40 AM PDT
  • reply edit unleash ninjas
  • gamertag: Rehnx
  • user homepage:

Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements


This seriously needs to be implemented, it is a simple feature that will immensely improve a lot of our experiences.

It is a preference setting that we should be able to alter just like look-sensitivity and button layouts.

[Edited on 05.19.2010 5:04 AM PDT]

  • 05.19.2010 5:02 AM PDT
  • reply edit unleash ninjas

I thought about the bumber jumber thing and I like this idea also.

A button: switch nades
LB:jump
RB:Melee
RT:shoot
LT:toss
Left joystick/click: Movement/use loadout
Right joystick/click: Aim/zoom in wepon
X:croutch
Y:switch wepon
B:Reload

I'D like this setup a little more because all ur main buttons are closely hitable so not useing x witch removes ur aiming but the LT idea isnt bad i like it,Just switch X to hit and A to swap nades

  • 05.19.2010 5:05 AM PDT
  • reply edit unleash ninjas


People play Bumper Jumper to be able to aim the whole time, having equipment on X button makes the Jetpack nearly unuseable because to jetpack you gotta let go if your aiming stick.

Really Bungie, this far along into Halo and you STILL havent given us the option of Customized controls? How hard is that to think of...? Let us make our own control schemes.

Tons of game have it as an option, and I know production isnt so far along that you cant add in the option to customize your own control scheme...

  • 05.19.2010 7:30 AM PDT
  • reply edit unleash ninjas

[22:08] [JohnHoward:] The Halo 1 pistol wasn't a mistake...
[22:08] [JohnHoward:] It was also intended to be the ultimate hold out weapon...
[22:09] [JohnHoward:] I always believe that balance is about giving each weapon / ability / whatever it's own perfect situation.


GT: Hitzel

Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements

I support this.
I support this.
I support this.
I support this.

  • 05.19.2010 8:00 AM PDT
  • reply edit unleash ninjas

Why can't I turn vibration off?

  • 05.19.2010 11:47 AM PDT
  • reply edit unleash ninjas

Posted by: Shifty Old Shake

People play Bumper Jumper to be able to aim the whole time, having equipment on X button makes the Jetpack nearly unuseable because to jetpack you gotta let go if your aiming stick.

Really Bungie, this far along into Halo and you STILL havent given us the option of Customized controls? How hard is that to think of...? Let us make our own control schemes.

Tons of game have it as an option, and I know production isnt so far along that you cant add in the option to customize your own control scheme...


Hey...if it took another $10 to buy the game and another year of development to get fully custom control layout, I say " Bungie return to the drawing board, and come back when we can have custom control layouts "

It really is the only way you can have a control layout that everyone would like.

Reach is ok ( but being confined to what someone else thinks is the proper layout ), it's nothing to get excited about and there are going to be folks who will not buy it, because of it.

It's always better to let people build on the control layout that they are used to, rather than forcing them to learn an entirely new control system.

  • 05.19.2010 2:12 PM PDT
  • reply edit unleash ninjas

Control scemes are great for the most part. I switched over from default to bumper jumper for the beta and love it. I do think that there should be an option to fully customize your button layout. Triggers should be either fire or grenade and crouch and scope should be thumbstick toggles but other than that let people design what feels best to them please. It may just silence a lot of the winers out there :) PS-For all the people out there who say that you need to change AA to something other than X I say this: Where are you going to put it then? Bumper jumper is designed so fire, jump, melee and grenade are on the bumpers. Sorry but there is no 5th button up there. The only AA it really effects is jetpack which just means it is slightly more difficult to get above everyone AND shoot them at the same time! OOOO sounds tragic doesnt it lol

  • 05.19.2010 2:51 PM PDT
  • reply edit unleash ninjas
  • gamertag: Azrea
  • user homepage:

Posted by: I Hitzel I
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements

For the love of Jesus Marry Mother of Christ Chuck Norris I support this.
I support this.
I support this.
I support this.
Please Bungie help us out :)

  • 05.19.2010 2:55 PM PDT
  • reply edit unleash ninjas

Halo 3 is for noobs. Gg NoRe.


Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements


do it.

  • 05.19.2010 6:56 PM PDT
  • reply edit unleash ninjas

On the control scheme secton of the menu in the beta, I noticed that the left d-pad is reserved for night vision? What? Has anyone heard anything to clarify this for me, because I tried to use it in nearly every gametype except Gen. Defense and Covie Slayer.

  • 05.19.2010 7:06 PM PDT
  • reply edit unleash ninjas

Posted by: BenevolentTryant
Left Trigger: Armour Ability <-Easier Jetpack shooting. (Suggested by Marrrrrrrrk)
Right Trigger: Use Weapon
Left Bumper: Jump
Right Bumper: Grenade

Left Analog: Movement, Click to Teabag
Right Analog: Aim, Click to Zoom

Y: Swap Weapon
B: Action/Reload
A: Melee Attack <- Fastest button to press.
X: Switch Grenade

Basically the same as Bumper Jumper. Just enhanced, because having Armour Ability on [X] is a terrible Idea. You wont be able to look around while Jet-packing or using the Armour Lock, which totally just sucks.

This scheme also removes the need for Clawing, which many people, including me would very much prefer not to do.
============================================================= ================

[Edited on 05.06.2010 11:46 AM PDT by urk]

You are so sexy Urk.

============================================================= ================

jiggerstick have also proposed a really superb set up here. (Thank you for your contribution) However the problem I have with that set up is that [B] isn't exactly the most logical button for melee. My suggestion would be moving it to [A], since it's way faster to press.

Tribute to some other threads regarding game controls: (Requested by: midblink)
Here and Here


I thought up this EXACT control scheme not too long ago. IT'S FREAKIN PERFECT FOR HALO REACH.

  • 05.19.2010 8:09 PM PDT
  • reply edit unleash ninjas
  • gamertag: [none]
  • user homepage:

Posted by: Chenstrap
Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true

Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.

Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.

What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.

This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.

Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.

Why would Bungie add this? It seems like it would only be a bad thing?

It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.

The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.

Now, on to my proposition:

I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.

How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:

Controller settings -> Advanced Options

Aim Smoothing: Enabled / Disabled


or instead of just ON/OFF option, a slider control of how much you want.

It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.

For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:

Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png

Smoothing: http://i.imgur.com/EdhKb.png

No smoothing: http://i.imgur.com/jilGU.png

Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.

Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!

PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.

edit. Not sure why my "poll" came out so funky. I didn't type it like that :/

It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.

For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:

Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#

and

http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN

Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C

Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1

If you don't have an MLGpro account and would still like to see, go here:

http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d

^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.

You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements


bungie, ifyou did this, a lor of people would love you forever


im confused at exactly what this is because i can aim in all games fine and the same i would just like to know what this is. if will help the game put it in

  • 05.19.2010 8:09 PM PDT
  • reply edit unleash ninjas

Posted by: killer kenny135
What about telling someone how to find them with google?

Posted by: urk
If you have to tell someone how to use Google...

Custom layouts. Problem solved.

  • 05.19.2010 9:50 PM PDT
  • reply edit unleash ninjas

Makes sense to put this here too, so I will.

I've had a semi-common, very annoying problem where I press and hold X to do something like lock down a generator or pick up a health pack, but end up picking up a random weapon from the group instead. Could we get more buttons to use, at least separating out the one that picks up weapons from the one that interacts with other things that may be near those weapons? I liked that in Halos 2 & 3, I could get messages like Press X to pick up this and Press Y/LB to pick up that at the same time, so it wasn't just pure luck what pressing X did.

  • 05.19.2010 11:16 PM PDT
  • reply edit unleash ninjas

,,!,,(-_-),,!,,

leave the default in the game the same way it was in the beta. it was pefect. all the actions that i could want to use without taking my fingers off the analog sticks are the bumpers and triggers. except for jump, but since the jump is smaller(thank god)i wont be useing jump in combat as much as i doo in halo 3. i love the reah beta default controls. please dont change.

  • 05.20.2010 12:26 AM PDT
  • reply edit unleash ninjas

yoyoyoyoy!!!!!!!!!!

i think you should have freedom of the way you play the game. it will solve everybodies problems with the control scheme, just make it to where you can set your own control scheme to whatever button you want it to be

[Edited on 05.20.2010 1:29 AM PDT]

  • 05.20.2010 1:25 AM PDT
  • reply edit unleash ninjas
  • gamertag: [none]
  • user homepage:

Posted by: xX Zergling v6
Why can't I turn vibration off?


You can do it from the mini dashboard in Personal Settings > Vibration. This is system wide and will disable vibration for all games.


----------------------------------------------------------------

I personally like the changes that Bungie made to the control scheme. I think placing melee on the bumper is the best place for it. This allows you to melee without moving your hand from the stick. This did take a while to get used to but I think it was an improvement to the overall gameplay.

Using the trigger for your Armour Ability might work fine for the jet pack but the trigger is connected to a potentiometer not a button. This makes a slight delay from the time you pull the trigger to the time the trigger pull is registered. This would be detrimental to abilities like Shield Lock where activating the lock in a short period of time can be the difference of living or getting blown away by a rocket launcher.

  • 05.20.2010 1:42 AM PDT
  • reply edit unleash ninjas
  • gamertag: [none]
  • user homepage:

meh

  • 05.20.2010 3:48 AM PDT
  • reply edit unleash ninjas
  • gamertag: [none]
  • user homepage:

Having the option to set the armour button as a toggle ability for the jetpack would solve many problems, especially those with bumper jumper. So you hit the button once and the jet pack activates, you hit the button again and the jet pack turns off.

Cloak and Sprint are already toggle; and holding down the button for armour lock is fine as you don't have to aim while locked.

But having to hold down the button for jet pack is not ideal. If this could be set as an option where you can toggle the jetpack in game settings, the same way you can for toggle crouch - this would be perfect.

e.g.
GAME SETTINGS MENU
Toggle Crouch [on][off]
Toggle Jetpack [on][off]

  • 05.20.2010 6:30 AM PDT
  • reply edit unleash ninjas

Customizable control schemes would be ideal. Mainly because I like the way the default style is, but I tend to press the right movement pad a little hard when I play, triggering unwanted scoping.
There aren't any extra buttons left, like to set that to crouch so at least when I do 'hard thumb' it, my view and survival chances don't automatically go out the window.

  • 05.20.2010 7:36 AM PDT
  • reply edit unleash ninjas