Posted by: HansNfranZZZ
Source: http://www.bungie.net/Forums/posts.aspx?postID=43924121&v iewreplies=true
Considering the immense and almost unanimous support behind this, and the practicality and easiness of it being implemented, I will post it here.
Before I start, I have been enjoying the beta a lot! It's a very fun game, and despite a few gripes I have with it, it has a ton of potential and I am very excited for the actual release.
What I want to bring to your attention is the aiming system in Halo Reach. Just as in Halo 3, Halo Reach features "aim smoothing", which basically adds a noticeable amount of artificial positive and negative acceleration to your aiming. In other words, the amount of time it takes for your aim to speed up or slow down to a stop relative to your thumb movement is expanded over time.
This creates the sensation of sluggish aiming; the feeling as if you are skating on ice or under water. I am exaggerating with these examples, but those feelings do resemble what is present in both Halo Reach's and Halo 3's aiming system.
Bungie's old games, Halo 1 and Halo 2, did not feature this interpolated acceleration to such a noticeable degree. Shadowrun and Call of Duty are the same way. Because of this, the aiming felt much more responsive in those games compared to Halo Reach and Halo 3.
Why would Bungie add this? It seems like it would only be a bad thing?
It makes aiming much more manageable for people who are new to video games. For those who are playing a FPS for the first time, aim smoothing allows their aim to be smooth even though their actual control is not.
The negative side effect is that for those who are more gamer-oriented and comfortable on a controller, it feels very awkward. It doesn't allow us to twitch our aim as we can in Halo 1, Halo 2, Shadowrun, and COD, and it feels very sluggish. Killzone 2 suffered from the same sensation, except to a much more extreme degree. Because it smooths out your thumb movements, it restricts you from flicking your aim on to an opponent, or instantly turning around by changing directions.
Now, on to my proposition:
I understand why this level of aim smoothing is helpful to those who are new to gaming, so in order to make both those who are comfortable with a controller and those who are new to a controller comfortable, giving us the ability to disable aim smoothing or adjust the amount with a slider, would satisfy everyone. PC games offer this option, as well as Unreal Tournament 3 when it came out on Xbox 360 and Playstation 3.
How awesome would it be if Bungie implemented a controller setting under advanced options that is something along the lines of:
Controller settings -> Advanced Options
Aim Smoothing: Enabled / Disabled
or instead of just ON/OFF option, a slider control of how much you want.
It would not be difficult for Bungie to implement this if we show them we would like it in the final release of Halo Reach.
For those of you who would like a visual representation, here are some graphics to illustrate what I am referring to:
Smoothing vs no smoothing: http://i.imgur.com/gYwvb.png
Smoothing: http://i.imgur.com/EdhKb.png
No smoothing: http://i.imgur.com/jilGU.png
Some of you who player other games know exactly where I am coming from. Others many not. If you have not experienced what I am referring to, try playing Halo 1, Halo 2, Shadowrun, or Call of Duty MW1/MW2, followed by Halo 3 or the Halo Reach beta. After doing so, you will probably be able to relate to this thread. If you still do not feel it, remember: I am not proposing to eliminate anything. Just the ability to change it depending on your preference.
Thanks for taking the time to read this, and enjoy the next couple of days with the beta! This is apparently the last Halo game, so I want it to the best it can be for everyone!
PS: If any of you don't understand what I'm talking about, just post and I'll try to explain it more clearly.
edit. Not sure why my "poll" came out so funky. I didn't type it like that :/
It should say Should Bungie Allow us to tweak the amount of "aim smoothing". Not sure why that question mark and periods are there.
For those of you who would like video examples of how responsive Halo 1 and Halo 2 were:
Killer N: http://www.mlgpro.com/content/link/44815/KillerN-vs-Zyos-1-vs -1-Finals#
and
http://www.mlgpro.com/content/link/45255/WB-Round-1-Team-K4-v s-CheckSix-KillerN
Saiyan: http://www.mlgpro.com/content/link/44726/WB-Finals-Final-Boss -vs-Storm-Ventures-Saiyan%5C
Ogre 1: http://www.mlgpro.com/content/link/45308/WB-Finals-Final-Boss -vs-Str8-Rippin-Ogre-1
If you don't have an MLGpro account and would still like to see, go here:
http://www.youtube.com/watch?v=GONRgtvsG-c&feature=rela te d
^ features a player playing Halo 2. Take note of the aiming and how much more responsive it is than Halo 3 and Halo Reach.
You can't aim like that even if you tried in Halo 3 and Halo Reach because of the artificial acceleration smoothing out all your twitch movements
Please do this Bungie.