Reformed Halo 2 addict. Currently a Halo 3 addict
Posted by: WSJFGBSJLFGBvdjd
There is something to be said for intense, in your face action. Raw action. Where things that happen so fast, so explosively, so relentlessly, that you can be overcome by an opponent in the blink of an eye. The slightest error punished by instant death.
The action that makes you feel alive, like you are in the game. Where things are so responsive that your thoughts and actions connect, sync, so that your mind lives through the game.
Back when a nasty strafe would cross your eyes. Back when a ghandi hop made you miss.
Many of you never played halo 2. When it took 4 shots to the head to kill, not 3 to the body and 1 to the head. Most of you think, H2, glitches, bad graphics, that game sucked.
Allow me to enlighten you.
In the H2 days, a bold player could float about maps, and with a good enough strafe and shot, he could wreck an entire team. There was no "limit" to how good you could be at halo 2. An individual could shine and make things happen that no-one else could. Why?
In halo 2, everything happened quicker. Time is everything. You cant just run top mid and armor lock against a worth opponent. That is a death sentence in H2.
Your gun shot where you aimed it every time. Perfect sync between a players mind and their gun. When you pressed left on the movement stick, your player instantly swept left and with grace. When you jumped you actually elevated above the ground.
A player wasnt limited by the ammo in his clip, but rather by his shield status and ability to overcome.
For those of you who dont know, there was such depth to H2 that a good player could out-everything a lesser skilled player to a point and so quickly that the lesser player is slaughtered in bewilderment.
Now when I shoot, no matter how accurate I am, due to bloom my gun fails me consistently.
Now when I change direction, or strafe, the game responds at such a slow pace that my actions are ineffective.
My ability to think ahead and avoid dangerous situations is rendered useless, as it has been replaced by the ability to press "x" to armor lock my troubles away. No longer do I have the thrill of knowing that danger may lie around every corner.
No longer do I see players move about the map with vigor and strafe - because they cant. The skill gap to moving is now gone. Aiming as well.
The things that connect me to the game and make my character feel alive and responsive are now gone.
I have never once in my entire time playing reach, felt nervous, or outplayed. I am not invested in my own characters life. I dont fear death like I used to. My skill is greater than the game allows - just like many others. Thus, the game feels sluggish, disconnected. I am no longer in the game, running around. It feels as if I am controlling an old man.
Of course, lesser skilled players will not notice this disconnect, because they have not yet learned to control the game with such intensity, and the game will happen at a faster pace than they are able to process. But for those of us who can process and compensate for every action, grenade, etc faster than it is possible (due to the limitations the game places on players) to throw these obstacles at us, the game is dull, and chore like.
Fix it.
Make the core gameplay shine like it did in H1 and H2.
Allow the player to be exceptional and unique.
-Double, tripple player accelration.
-Increase player movement 125% ish. (110% of H3).
-Restore jump height.
-Remove bloom, or reduce it and make ALL guns more powerful.
-Get rid of sprint, and give spartans evade (like 60% distance though)
-Increase Clip sizes so I can get an overkill with my weapon provided I play well enough. If my opponents cant kill me before I get the overkill then I deserve not to be limited by clip size.
-Make it so crouching dodges beatdowns
-Restore H2 or H3 grenade trajectory
-Decrease weapon change times
I am still able to immerse myself in the game to the point that you described. I still feel that intensity. It took some time for me though because of how different the game plays. I was too caught up in the strangeness of how the game played. It was not until after the first week of the Beta passed that I was able to appreciate the changes. I also appreciate what Halo CE, Halo 2, and Halo 3 had to offer because each game is different. Halo Reach is different as well.
This game is different and a lot of the changes you want will only copy the older Halo games. This is redundant. I say wait for the game to be released and jump into the MLG playlist once it is ready which is what I will be doing as well.
One last thing, please stop with the egotistical "I am able to process this faster than you" argument. All you are doing is needlessly insulting other gamers which makes your argument lose merit.