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Posted by: BeastOfFate
You realize that this technically lowers the skill gap, right? It isn't a skill to know that spamming your bullets with the current bloom system is more effective at close range.
It is a skill because its not just "Do I spam or wait 2 sec between each shot?" Its a variable speed you have to know for each weapon depending on how far you are from them, if they are attacking you, etc.
What would fix the skill gap and increase it again would just be a simple fire cap. Cap the rate of fire at the time it would take for the bloom to reset right now and you take out ALL off the bullet spamming that's causing problems AND make mid range firefights more interesting because there's no more option to resort to bullet spamming anymore.I dont think so, then it is just 'click the trigger as fast as you can no matter what' your only challenge is keeping the reticule on target, thats not harder thats easier.
As well, considering this is a single shot rifle, you have no bullet spread so that as long as you can hit your shots when you're allowed to fire your bullets (assuming a situation where a fire cap is implemented), the entirety of your kills using the DMR would be completely based on your skill to accurate hit your shots and as of right now, it's purely based on just 'knowing when to use the right fire rate', which really takes less than 5 games to learn.No, once again, the spread is how far your bullet deviates from the exact center of your reticule, or how wide your bloom is at the time of your fired shot, whether its one bullet at a time or not. People argue that the current system rewards the random element of where shots will hit within that spread but it doesnt unless everyone is firing quicker than they should. If my reticule never blooms wider than my target all my shots will hit, if I am firing too quickly, they have a chance to miss, and that is my problem do to the lack of my skill at shot pacing.
In the end, my argument against your proposed 'fix' of a set shot rate is this: With this fix, all players skilled or not will fire at the same rate, that is a textbook lowering of deviation between players (or lowering of skill gap), and in the end, I would at least prefer to have the OPTION of how quickly I pull the trigger, rather than having it decided for me. If I miss shots because of that than its my problem.