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Posted by: MGTrey
Posted by: XGC Ap0llo
Trey, you are not taking into account recoil and human error when you site the pictures showing that there is "bloom" in previous halo. The pictures of halo 1 only show spread on the pistol, of course if you have ever watched anybody decent play H1 you would realize that with the aim assist the spread becomes negligible. Which is why good players could consistently 3 shots kids across the map.
By the same token the aim assist and bullet magnetism of H2 negates any negative effects of the supposed "bloom" that you are arguing about from previous games. assuming there was any bloom to begin with, which there wasnt.
If you held the trigger down of the automatic weapons (or pulled the trigger more quickly than you can handle on the single shot weapons) they were certainly less accurate. but this had more to do with recoil plus spread. While this gives you a similar effect of bloom, it is not the same because accuracy at set distances remains constant.
The increased inaccuracy you are seeing in the halo 2 images is recoil + natural weapon spread + Human error. to put it simply, the faster you fire a weapon in halo 2 the less accurate YOU become, Not the weapon. that is independent of recoil of course, but recoil + human error IS NOT BLOOM! It may even be exacerbated by the weapon spread, but it is still not bloom.
In Reach its more like this: Accuracy = recoil + natural weapon spread + bloom + human error. Again, put simply, when you fire a weapon too quickly in Reach not only do you become less accurate, but the weapon itself does.
The effect of bloom is dependent directly on the fire rate of the weapon. do not confuse that with other variables that may appear to have the same effect, but in reality it doesn't.
if something in there doesn't make sense, i will find another way to explain it so that it does. just let me know
I understand what you're saying, but you are wrong. The AR isn't recommended to be burst fired because we become less accurate. The weapon blooms. Same -blam!- with the bloom of other weapons. It was never visualized, but it was there. If it was simple recoil and "spread", the bullet holes would be steadily trending upwards. Not all over the place.
There is actually less recoil and less spread on the Reach assault rifle then there was on the Halo 1 assault rifle. its hardly necessary to shoot in bursts with the Reach assault rifle, because if you notice, even with the bloom, the cross hairs never get larger than the fixed circle. This is why the Reach assault rifle is poorly designed. It's too easy to use. There should actually be more bullet spread on the assault rifle, because it is a fully automatic weapon.
The Reach pistol and DMR on the other hand have a lot more recoil and bullet spread than the halo 1 pistol. Yes, you had to control the rate of fire on the halo 1 pistol and there was some spread, but not nearly as much as the DMR and Reach pistol. With bloom, these weapons get so inaccurate, its insane. It does not make sense that the precision weapons like the DMR and pistol have get so inaccurate as rate of fir increases while the assault rifle does not. Precision weapons should have less bloom than spray weapons. This is one of the major problems in Reach IMO.
EDIT: by the way, i agree. The assault rifle should have a larger clip. So should the pistol. I personally think the assault rifle should be more powerful, but at the same time harder to control.
[Edited on 05.21.2010 9:29 AM PDT]