- NESTA415
- |
- Honorable Member
- message user
MORE TO ADD ON:
-vehicle health does not make sense: sometimes it takes 2 full shots of a plasma launcher to destroy a warthog but yet a couple of shots with the ghost's cannon can blow up a banshee in 2 sec.
-AR is still too week, the pistol is way stronger than it in close and medium range
-when you use active camo sometimes the radar doesn't jam
-the sniper rifle could use one more clip, at least
-when having spartan vs. elites you should be able to keep your FFA colors since your different species or at least give a forced 3rd armor color for teams but the 1st and 2nd armor colors should stay the way you choose
-you should be able to hold more granades for the granade launcher since sometimes it takes 2 to kill an enemy. 15 is the max. (change the max to 20?)
-add a minute to the last invasion round
-granedes are still too powerful and im one of the few people who liked they way nades were thrown in halo 3 (not to where you point) you should be able to toggle it on or off in controll scheme (it couldnt hurt)
-foot steps are not loud enough i use turtle beach x41 head sets and i cant hear people sneak behind me like in other games.
-armor you buy should have a role in game play, example: holding more ammo. but still keeping things as fair to other players
-more armor abilities and load outs. the game gets to boring and predictable with the same ones
-give the sword more privileges, if you can block a sword lunge with a melee, maybe make it so the sword can block some (not all) enemy shots (its shown in halo legends that the sword can do this) because the sword isn't what it used to be and if a sword comes face to face with a shotgun, shotgun wins. give the privilege to the sword to even things out a bit.. just an idea but doesn't realy matter.
P.S. i miss the bubble shield enough to cry.